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View Poll Results: What is your stance on balance mods?
I am content with balance as it stands. 9 12.33%
I think there are balance issues, but balance mods are just to much of a hassle 10 13.70%
I think there are balance issues, but I just haven't gotten around to trying conceptual balance mods. 14 19.18%
I think there are balance issues, but conceptual balance mods don't document changes well enough. 9 12.33%
I think there are balance issues, but conceptual balance mods makes specific changes that outweigh any improvements 12 16.44%
I think they are balance issues, and I play with conceptual balance mods when I can to partially alleviate them. 19 26.03%
Voters: 73. You may not vote on this poll

 
 
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  #13  
Old December 15th, 2007, 03:45 AM

quantum_mechani quantum_mechani is offline
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Default Re: Balance opinions

Quote:
Jazzepi said:
Even changing one level path on a nation's mage can make a huge difference in the strategies that are viable with that nation.
Actually, I very much agree on that particular tweak. It is my feeling that magic paths almost define a nation, and I am very reluctant to tweak national mages.

As for relearning the entire game, I have a very hard time imagining this, CB is designed with the goal of keeping all base game strategies viable. There are actually very few nerfs, and any of them I'm open to changing given some convincing.

EDIT: I think what Ironhawk means by exploits are simply strategies veteran player find it difficult to not apply at every opportunity, being so universally applicable. A good example might be spamming crossbows with Marignon. Even in CB this remains a default strategy, but at least now there are other options worth considering in specific situations.
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