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View Poll Results: What is your stance on balance mods?
I am content with balance as it stands. 9 12.33%
I think there are balance issues, but balance mods are just to much of a hassle 10 13.70%
I think there are balance issues, but I just haven't gotten around to trying conceptual balance mods. 14 19.18%
I think there are balance issues, but conceptual balance mods don't document changes well enough. 9 12.33%
I think there are balance issues, but conceptual balance mods makes specific changes that outweigh any improvements 12 16.44%
I think they are balance issues, and I play with conceptual balance mods when I can to partially alleviate them. 19 26.03%
Voters: 73. You may not vote on this poll

 
 
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  #19  
Old December 15th, 2007, 03:57 PM

quantum_mechani quantum_mechani is offline
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Default Re: Balance opinions

The key thing with nerfs is to not actually disrupt strategies, just bring them into a better cost/benefit ratio. Making a pretender chassis or recruitable unit cost a little more does not break any strategies as long as it is not overdone. Nerfs that change a option's functionality or accessibility are the ones that have to be really carefully examined. So those are what I've tried hardest to avoid, but sometimes the constraints of thematicness and modding tools make it difficult.
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