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December 16th, 2007, 06:23 AM
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General
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Join Date: Mar 2007
Location: Japan
Posts: 3,691
Thanks: 269
Thanked 397 Times in 200 Posts
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Re: Haste
It's the same with "Boots of Long Strides". No change in the unit stats, but you can move further each turn in battle.
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Whether he submitted the post, or whether he did not, made no difference. The Thought Police would get him just the same. He had committed— would still have committed, even if he had never set pen to paper— the essential crime that contained all others in itself. Thoughtcrime, they called it. Thoughtcrime was not a thing that could be concealed forever.
http://z7.invisionfree.com/Dom3mods/index.php?
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December 16th, 2007, 07:13 AM
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General
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Join Date: Aug 2003
Location: Sweden
Posts: 4,463
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Re: Haste
It reduces movement cost by half. An increase in action points would give units more actions as well (i.e. quickness). Thus the current solution.
It can be useful when you have somewhat vulnerable units that are strong on the offensive. F9D9 Jaguar warriors come to mind. Also fun to have when you mop up routing units.
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December 16th, 2007, 08:34 AM
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Major General
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Join Date: Sep 2006
Posts: 2,198
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Re: Haste
Cavalry or any other units with lances will benefit from haste as well. Alot of cavalry can nearly charge across most of the battlefield, with haste they can charge across all the battlefield. Inflicting alot of quick damage.
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December 16th, 2007, 01:16 PM
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Second Lieutenant
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Join Date: Oct 2006
Location: Winnipeg, Canada
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Re: Haste
WOuldn't haste also work great with tramplers?
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December 16th, 2007, 02:42 PM
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Major General
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Join Date: Jan 2004
Location: Columbus, OH
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Re: Haste
Quote:
Sir_Dr_D said:
WOuldn't haste also work great with tramplers?
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It's great with Pangea's minotaurs.
Jazzepi
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December 16th, 2007, 03:38 PM
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Corporal
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Join Date: Mar 2007
Location: Indianapolis
Posts: 135
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Re: Haste
Thanks for the info guys! Haste is the only useful buff I can cast right now on my Steel Warriors since I went straight for Enchantment 4 in a mp game.
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December 16th, 2007, 07:56 PM
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General
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Join Date: Mar 2007
Location: Japan
Posts: 3,691
Thanks: 269
Thanked 397 Times in 200 Posts
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Re: Haste
No S3 caster, right? Antimagic is nice.
__________________
Whether he submitted the post, or whether he did not, made no difference. The Thought Police would get him just the same. He had committed— would still have committed, even if he had never set pen to paper— the essential crime that contained all others in itself. Thoughtcrime, they called it. Thoughtcrime was not a thing that could be concealed forever.
http://z7.invisionfree.com/Dom3mods/index.php?
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December 17th, 2007, 01:41 AM
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General
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Join Date: May 2004
Location: Seattle, WA
Posts: 3,011
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Re: Haste
Quote:
Sir_Dr_D said:
WOuldn't haste also work great with tramplers?
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Never thought of that. Seems like a great idea. Do you run into fatigue problems when you use hasted trample?
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December 17th, 2007, 07:35 PM
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Major General
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Join Date: Sep 2006
Posts: 2,198
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Re: Haste
Quote:
Ironhawk said:
Quote:
Sir_Dr_D said:
WOuldn't haste also work great with tramplers?
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Never thought of that. Seems like a great idea. Do you run into fatigue problems when you use hasted trample?
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Tramplers get lots of fatigue anyway. So you may as well just try to trample everything real quick before fatigue becomes a issue.
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December 17th, 2007, 08:15 PM
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Second Lieutenant
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Join Date: Mar 2007
Posts: 559
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Re: Haste
I think it may actually help tramplers, as the spell reduces movement points per terrain. They would spend half the MP's to cover the same amount of ground.
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