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  #1  
Old March 24th, 2002, 10:19 PM

Baron Munchausen Baron Munchausen is offline
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Default Re: Disturbing Facts

quote:
Originally posted by Richard:
We don't trasmit anything from your computer, the game automatically tried to phone out to make sure you have a net connection.

Sending out info from a game is illegal, Bliizard got in a lot of trouble for it and we certaintly wouldn't repeat that.

No we do a lot of research on the "warez" scene, that's all.



Heh... after all, how do the 'warez kiddiez' know if you're a software publisher checking up on them?
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  #2  
Old March 24th, 2002, 10:55 PM
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PvK PvK is offline
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Default Re: Disturbing Facts

Even if you manage to count the number of times people download a game from warez sites, those may be copyright violations, but they don't equate to lost sales. Many people pirate games to check them out. Some of them probably continue to use the pirated Version and would have bought it if they couldn't pirate it, but I'd think that would be a rather small fraction compared to the number who download the pirated Version but don't get into it, and would never have bought it, or do get into it, and end up buying a legit copy.

PvK
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  #3  
Old March 25th, 2002, 12:39 AM

tesco samoa tesco samoa is offline
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Default Re: Disturbing Facts

PVK I agree with you there.
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  #4  
Old March 25th, 2002, 03:06 PM

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Default Re: Disturbing Facts

Something I don't get is that an angency like the FBI, for example, could spare a few agents to just surf the net, find warez sites, make a few calls, and shut them down.

I do it to Bandwidth theives when they do it.

Also, a little heads up. I've looked at SE.org's keyword report. 250 hits since March 1 for warez and cracks. That was a low month.

I do know many of them are hosted out of the US, but surely organizations like InterPol can also help out.

EDIT: speeeling errorrrs fyxied.

[ 25 March 2002: Message edited by: Hadrian Aventine ]

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  #5  
Old March 25th, 2002, 04:14 PM
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Suicide Junkie Suicide Junkie is offline
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Default Re: Disturbing Facts

I'm quite surprised:
My homepage has dropped quite far down on the % of searches for illegal downloads.

It used to be something like 60% "full download" type things. That is down to 1.5%
The more ambiguous "SE4 gold" search is 25%, though.
71% is now actually searches for techs, mods and P&N!
I'm not sure how I managed 2% of my search engine (google!) hits from "homemade weapons make".

All out of 400 google hits.
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  #6  
Old March 25th, 2002, 07:26 PM
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LazarusLong42 LazarusLong42 is offline
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Default Re: Disturbing Facts

*WARNING*: Long-windedness ahead.

I suspect no one's likely to care about my two cents' worth, but I always enjoy expounding on my feelings about IP issues and the problems surrounding them.

Problem 1: No matter what people want to believe, all IP is not equal.

A computer program is a significantly different entity from a short story, which is different from a song, a movie, a poem, a news article, sheet music, etc. The sale of programming IP very rarely, I suspect, has anything to do with performance rights and roalties.

The RIAA would tend to have you believe that all IP is the same and ought to be protected in exactly the same manner. But see my comments on the RIAA later.

Problem 2: So-called "Fair Use" isn't. And the reason it isn't fair is that it's basically a moral issue, rather than a legal one, and as several people have noted, you can't legislate morality.

Is it Fair Use for me to install SE4 on a friend's computer so I can play multiplayer against him? What about just to demonstrate the game to him? Neither of these is legal, but it's tough to determine whether either is moral.

In the same sense, if I write a short story and it's published in (I'm dreaming here, indulge me) Fantasy and Science Fiction, is it Fair Use for a reader of F&SF to copy his magazine to hand the story to a friend? Is it Fair Use to quote significant portions of the story for literary crticism?

Problem 3: Everybody wants a slice of the pie.

The companies that make up the RIAA are probably the largest culprits here. Let's face it: musicians earn something like ten cents out of the $15 you pay for their CD at Best Buy. Sure, if it goes gold, they start to make some money, but more of their income has to be derived from ticket sales to concerts... and even then, they're splitting the proceeds with how many others?

The same sort of thing is true in other industries, though. On that same short story sale to F&SF (indulge my dreaming another moment), I would earn 6 cents a word--call it $300. The magazine has a circulation of around 100k at $3 a copy--$300,000 gross an issue. You do the math.

Programming has actually done all right in this respect. While self-publishing is severely frowned upon in the fiction world (generally considered career suicide), and the RIAA continually looks to defeat music self-publishing, self-publishing of computer programs has exploded with the advent of the internet. Shrapnel is an example of what I might call "coordinated self-publishing"--while Shrapnel may be the publisher of the game, unlike most "publishers", they aren't taking the largest slice of the incoming money.

Problem 4: Piracy is never going away.

This is a simple fact that anyone who deals with IP is going to have to get accustomed to. You can create ridiculously complex copy-protection schemes, and *someone* out there is going to break them.

Personally, I'd rather do what Shrapnel has done: refrain from spending the money on the copy protection, and accept the piracy as a loss to be dealt with... if it is, in fact, a loss. Because it's imposible to track how many pirated copies of SE4 were downloaded simply *because they could be*, played once by some script kiddie who understands FPS but has never played a game of chess in his life, then deleted.

------------

All of these are issue which will likely never be resolved. I'm firmly against piracy, being a small-time creator of IP myself. But all the RIAA's, the Harlan Ellisons, the Tasini decisions, and the copy protection are, in the end, *not going to stop it*.

OK. I'll shut up now.

Eric Snyder II
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  #7  
Old March 25th, 2002, 11:08 PM
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Default Re: Disturbing Facts

quote:
Originally posted by Richard:
We don't trasmit anything from your computer, the game automatically tried to phone out to make sure you have a net connection.


So that's why my home system wouldn't run GOLD demo.
Since I do not have internet at home, I installed WIN98 without the Communications package. It's not your typical install.
A real bummer for anyone else in the same fix. Who are they going to call?

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