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December 16th, 2007, 07:24 PM
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General
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Join Date: Oct 2007
Location: Poland
Posts: 3,414
Thanks: 26
Thanked 73 Times in 49 Posts
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Re: Unit Limit / Save the Megagame
The additional problem is that Dominions does not want to consume more processing power. Nor CPU nor RAM. I would really like to see it taking 70-90% of my power to make turns faster. Now I gain practically nothing from a faster computer.
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December 16th, 2007, 07:28 PM
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First Lieutenant
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Join Date: Feb 2007
Posts: 773
Thanks: 2
Thanked 31 Times in 28 Posts
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Re: Unit Limit / Save the Megagame
Why don't you guys just band together and kill LA Ermor.
I'll bet dollars to donuts that he is currently holding 3/4ths of the available units.
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December 16th, 2007, 07:31 PM
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Major General
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Join Date: Feb 2005
Location: Lake of Hali, Aldebaran, OH
Posts: 2,474
Thanks: 51
Thanked 67 Times in 27 Posts
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Re: Unit Limit / Save the Megagame
Because Velusion, whose silver tongue is enameled with lies, is the friendliest and most internationally popular Dark Lord ever.
__________________
If you read his speech at Rice, all his arguments for going to the moon work equally well as arguments for blowing up the moon, sending cloned dinosaurs into space, or constructing a towering *****-shaped obelisk on Mars. --Randall Munroe
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December 16th, 2007, 07:38 PM
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Second Lieutenant
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Join Date: Jul 2007
Location: Durham, NC
Posts: 509
Thanks: 84
Thanked 44 Times in 14 Posts
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Re: Unit Limit / Save the Megagame
You guys are avoiding the real issue, which is that you're not warlike enough. Every unit that you kill opens up a spot for your future SC. All peace treaties are broken, and 48 hour passes are rescinded. To War! 
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December 16th, 2007, 07:39 PM
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Major
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Join Date: Oct 2006
Location: Bern, Switzerland
Posts: 1,109
Thanks: 14
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Re: Unit Limit / Save the Megagame
Ermor is surrounded by puppet states since the early game, so engaging him would not make too much sense, but soon all puppets will be under attakcs, and rlyeh will fight ermor.
Or rather would fight, as random spell failure might break the game.
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December 16th, 2007, 08:20 PM
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Captain
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Join Date: Sep 2004
Location: France
Posts: 961
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Thanked 12 Times in 8 Posts
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Re: Unit Limit / Save the Megagame
I think the best solution for you is to mod out all the useless units (make all militias and maenads aquatic, all Rlyeh aquatic auto spawn lands unit, give 0 base hp to half the undeads freespawn types, etc...)
Considering the advantage freespawn nations seem to have in this kind of game it would also make the balance better IMO.
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December 16th, 2007, 08:55 PM
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Major General
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Join Date: Feb 2005
Location: Lake of Hali, Aldebaran, OH
Posts: 2,474
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Re: Unit Limit / Save the Megagame
I could certainly do that. EDIT: Extremely stupid and backwards thing removed.
If we're worried about the game being buggy, though, making major changes to the mod script in the middle of a game may not be the best policy 
__________________
If you read his speech at Rice, all his arguments for going to the moon work equally well as arguments for blowing up the moon, sending cloned dinosaurs into space, or constructing a towering *****-shaped obelisk on Mars. --Randall Munroe
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December 16th, 2007, 10:47 PM
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Captain
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Join Date: Sep 2004
Location: France
Posts: 961
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Re: Unit Limit / Save the Megagame
Quote:
If we're worried about the game being buggy, though, making major changes to the mod script in the middle of a game may not be the best policy
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Dynamic modding seem to work fine technically. After it's more a matter of "which units can be modded out without breaking some nations ?" (ie Rlyeh can probably work without aquatic summons, and all nations without militias and other human indie units, but of course Ermor without freespawns is more problematic ; and as long Ermor keeps freespawns other nations need some massable chaff too, etc..)
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December 16th, 2007, 09:02 PM
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Major General
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Join Date: Sep 2006
Posts: 2,198
Thanks: 90
Thanked 32 Times in 22 Posts
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Re: Unit Limit / Save the Megagame
I played LA Ermor in starfall and even though the game ended turn 60'ish, there was a problem with the unit limit. None of the summon allies worked on the elemental kings and queens. Wether anyone got there summons largely depended on how many of my undead died.
I am really surprised the megagame lasted this long without reaching the unit limit.
If there is any future megagame you probably need to ban La Ermor. Possibly consider banning La Ryleh, plus Ea and Ma Pan (or at least not letting them take turmoil 3 luck 3) but they are no where near as bad as a runaway La Ermor.
Oh yea, well done to everyone who made it too the end btw... 
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December 17th, 2007, 06:17 PM
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Colonel
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Join Date: Dec 2006
Location: Dallas, Tx
Posts: 1,712
Thanks: 0
Thanked 3 Times in 2 Posts
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Re: Unit Limit / Save the Megagame
Quote:
DrPraetorious said:
Because Velusion, whose silver tongue is enameled with lies, is the friendliest and most internationally popular Dark Lord ever.
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I like to think of it as evil tyrants working together for a darker future.
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