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  #1  
Old December 19th, 2007, 04:35 AM
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Default Re: Possibilities of #onebattlespell

I dunno. I think alot of people would scream unbalance or too powerful I guess. Personally I think it looks interesting.
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Old December 19th, 2007, 11:09 AM

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Default Re: Possibilities of #onebattlespell

Having troops summoned at the start of battle was the major use I thought of for it as well. I had an idea for a mod before that could really have done with having troops summoned at the start of battle, and my enthusiasm was considerably dampened when I found it couldn't be done. So this'll be really good.
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Old December 19th, 2007, 11:40 AM
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Default Re: Possibilities of #onebattlespell

It might lead to unbalanced mods, but mods are usually less balanced anyway. I think the summoning possibilities of it are really cool. Maybe someone should even make a mod with only commanders, but all/most of them summon units.
(The one area where this sounds really troublesome is in assassinations, but since it's just a mod...)
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Old December 19th, 2007, 02:17 PM
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Default Re: Possibilities of #onebattlespell

Balance!? #$%* balance, this is cool!

Only question I have is what spell you would mod to make a group of troops pop up that wouldn't mess with the base spell. I'm no spell modder, though - guess I have to wait for Sombre and Dr. P to comment.

I'd like to see a unit that immediately pops a Storm, Rain, Plague, or Darkness spell.
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Old December 19th, 2007, 04:31 PM
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Default Re: Possibilities of #onebattlespell

Summons spells are rather east to make from scratch.
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