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Old December 19th, 2007, 10:34 AM
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Baalz Baalz is offline
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Default Re: EA Oceania - Knight of the deep too good?

Quote:
vfb said:
What are you going to research, though? Water Strike? Even Atlantis's cheapest mages are expensive, and 10 guys casting Water Strike are not going to hold off 50 KotDs.

Quote:
Baalz said:
Then comes the trick of figuring out how to make your mage superiority effective underwater. Since there are precious few damage dealing spells that work underwater you want to think more along the lines of buffs/debuffs as Meglobob alluded to mentioning destruction. Get some fairly tough summons (supported by chaff, of course) and then have a dozen mages casting body ethereal, luck, quickness, iron warriors, strength of giants, legions of steel, friendly currents, shark attack, school of sharks (great for soaking up that first strike bonus), and destruction. For example, as Atlantis I've been using Monster Fish (their national summon) to great effect when uber-buffed.

Kraken are only conj-3, with 60hp, 20 protection (iron warriors), etherealness, strength of giants and quickness, supported by a couple castings of destruction, school of sharks, etc. you can almost certainly take knights out when greatly outnumbered - not bad for 3 gems. If you've got 10 guys casting water strike you're really missing the point of mages in underwater fights - evo spells underwater are the exception, not the rule.

Atlantis' mages are not cheap, but they are *good*, and due to the fact that you've got good magic diversity and no point in going for a bless you should have very good scales. Combine this fact with the fact that your troops just plain suck and you shouldn't be recruiting too many, and you should be focusing your gold advantage towards mages anyway while Oceana invests in a double blessing and very expensive knights.
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