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Old December 19th, 2007, 04:08 PM

Aezeal Aezeal is offline
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Default Re: EA Oceania - Knight of the deep too good?

This is as much a battle as asking someone to pass the salt. --> and how much of a battle that is depends on the company in which you are asking that

anyway let's stay on topic now please (you too MX) else the thread will be closed and I will never know more about knights of the deep (I've never even seen them in game but want to be prepared )
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Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
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New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
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Old December 19th, 2007, 05:41 PM
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Salamander8 Salamander8 is offline
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Default Re: EA Oceania - Knight of the deep too good?

In Evermore, my shark summoning (I had at least 3 mages with water gems scripted to cast it) would have helped more had I had better flank protection. I met Atul's force with insufficient mindless and militia cannon fodder as my main army was so far west. The knights screamed across the battlefield and were able to hit the Giboleths and mages too early.

I'm a big fan of a Poypal Queen with heavy magic along with sloth3 (and usually growth3), but if I'm ever EA R'Lyeh in an MP game again, I may have to switch to an SC and research 'buff' spells earlier to defend against this kind of thing.
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