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  #1  
Old December 20th, 2007, 02:49 AM
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Velusion Velusion is offline
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Default Update

Now that the megagame I was in is over I'm updating this guide. Took out some of the cheesy fluff stuff (diplomacy mostly) and added a bunch more info on late game strategies and how Soul Gate works.

Hope it helps!
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  #2  
Old December 20th, 2007, 05:37 AM
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Default Re: Update

a good tips for LA Ermor : forge a lot of bane fire crossbow and give it to your non-priest leaders with "fire archer".
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  #3  
Old December 21st, 2007, 09:28 AM
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Default Re: Update

Thanks for the guide. I tried Ermor 2 or 3 times but because it didn't play intuitively I quit after a few turns.

With your guide I have enough information to give Ermor a real effort. Thanks again.
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Old April 14th, 2008, 12:31 PM

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Default Re: Update

this guide is really useful but there are two things that i disagree with. having a immobile pretender can work if you chose the sphinx, because as soon as your dominion hits 10 you have a 1500 hit point god which would be almost impossible to kill because of the shear amount of hit points it has. Also the Knights of the Unholy Sepulchre with a Arch bishop casting power of the Sepulchre can chew through entire army's in a couple turns
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Old April 15th, 2008, 01:27 AM

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Default Re: Update

Quote:
hunt11 said:
this guide is really useful but there are two things that i disagree with. having a immobile pretender can work if you chose the sphinx, because as soon as your dominion hits 10 you have a 1500 hit point god which would be almost impossible to kill because of the shear amount of hit points it has. Also the Knights of the Unholy Sepulchre with a Arch bishop casting power of the Sepulchre can chew through entire army's in a couple turns
Yeah--a while back I had a hard time with an AI monolith. I took his capital while he was still strong so the @%^@%^$ thing kept coming back. As I knew I was going to be fighting over and over there I put a *LOT* of PD into the province. Oops--PD can't kill it. It's immobile so the attacker auto-route means nothing to it. The defenders auto-route at turn 75, the monolith takes the province. It took 4 tries to retake the province because it was hard to inflict enough damage in 50 turns. I had to leave an army of tough units there forever just to keep killing it.

Auto-route needs to be fixed!
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Old April 15th, 2008, 04:49 AM

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Default Re: Update

just be glad that it wasn't a sphinx because max health a monilith could have is 600 health without items or anything whilst a sphinx has 1500 health
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Old April 15th, 2008, 06:30 PM

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Default Re: Update

How do you folks suggest one spend the first 3-4 turns as LA ermor?

I've been experimenting with a standard PoD pretender and trying out such plans as having it attack immediately and conquer lots of territory then coming back and starting the summoned mage process as well as having it stay home researching the first turn casting a dusk elder the next and then starting to attack. Slows the gold that way pretty fiercely but I hate not getting any research especially in the difficult research setting I've put on myself.

Any suggestions for early pretender use?
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