.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
The Star and the Crescent- Save $9.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening

View Poll Results: What is your stance on balance mods?
I am content with balance as it stands. 9 12.33%
I think there are balance issues, but balance mods are just to much of a hassle 10 13.70%
I think there are balance issues, but I just haven't gotten around to trying conceptual balance mods. 14 19.18%
I think there are balance issues, but conceptual balance mods don't document changes well enough. 9 12.33%
I think there are balance issues, but conceptual balance mods makes specific changes that outweigh any improvements 12 16.44%
I think they are balance issues, and I play with conceptual balance mods when I can to partially alleviate them. 19 26.03%
Voters: 73. You may not vote on this poll

Reply
 
Thread Tools Display Modes
  #1  
Old December 20th, 2007, 08:45 AM

Kuritza Kuritza is offline
First Lieutenant
 
Join Date: Mar 2007
Posts: 651
Thanks: 4
Thanked 8 Times in 7 Posts
Kuritza is on a distinguished road
Default Re: Balance opinions

Well, if path/cost increase to boosters is gone, I'm more inclined to try CB again.
Btw. When I played Tien Chi in a CB blitz, I had a problem with old celestial masters. They kept dying like flies, which was especially painful when the one I empowered to astral 3 (to forge expensive CB boosters) bited the dust. Then I played Tien Chi without CB and realised that masters dont start with old age most of the time.
Is it another change introduced by CB?
Reply With Quote
  #2  
Old December 20th, 2007, 10:55 AM
Endoperez's Avatar

Endoperez Endoperez is offline
National Security Advisor
 
Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
Thanks: 145
Thanked 153 Times in 101 Posts
Endoperez is on a distinguished road
Default Re: Balance opinions

If so, it's probably unintended. More magic -> higher start age -> Celestial Masters start old.
Reply With Quote
  #3  
Old December 20th, 2007, 11:32 AM

Kuritza Kuritza is offline
First Lieutenant
 
Join Date: Mar 2007
Posts: 651
Thanks: 4
Thanked 8 Times in 7 Posts
Kuritza is on a distinguished road
Default Re: Balance opinions

Tsk tsk. My celestial masters didnt have more magic. They were just old, all of them.
Reply With Quote
  #4  
Old December 20th, 2007, 12:13 PM
Torin's Avatar

Torin Torin is offline
First Lieutenant
 
Join Date: Nov 2007
Location: Wizard\'s Tower
Posts: 603
Thanks: 26
Thanked 11 Times in 11 Posts
Torin is on a distinguished road
Default Re: Balance opinions

internal alchemy?
Reply With Quote
  #5  
Old December 20th, 2007, 02:05 PM
DrPraetorious's Avatar

DrPraetorious DrPraetorious is offline
Major General
 
Join Date: Feb 2005
Location: Lake of Hali, Aldebaran, OH
Posts: 2,474
Thanks: 51
Thanked 67 Times in 27 Posts
DrPraetorious is on a distinguished road
Default Re: Balance opinions

I don't think anyone really understands how the age mechanics work .

Do the CBM Celestial Masters have a higher *average* age (which is the age displayed when you click on their fatigue in the recruitment screen)? It's possible that you were just unlucky.

Internal ALchemy is very cool but should be much cheaper in CBM, would be my suggestion.
__________________
If you read his speech at Rice, all his arguments for going to the moon work equally well as arguments for blowing up the moon, sending cloned dinosaurs into space, or constructing a towering *****-shaped obelisk on Mars. --Randall Munroe
Reply With Quote
  #6  
Old December 20th, 2007, 08:08 PM
Edi's Avatar

Edi Edi is offline
National Security Advisor
 
Join Date: Oct 2003
Location: Helsinki, Finland
Posts: 5,425
Thanks: 174
Thanked 695 Times in 267 Posts
Edi is on a distinguished road
Default Re: Balance opinions

Quote:
DrPraetorious said:
I don't think anyone really understands how the age mechanics work .
FAQ, bottom.

As far as randomness in age goes, I think it varied up to 10% of maxage being added or subtracted from the listed starting age. Not sure on that, though.
Reply With Quote
  #7  
Old December 20th, 2007, 02:45 PM
KissBlade's Avatar

KissBlade KissBlade is offline
Major
 
Join Date: Jan 2006
Posts: 1,055
Thanks: 4
Thanked 29 Times in 13 Posts
KissBlade is on a distinguished road
Default Re: Balance opinions

Quote:
Kuritza said:
Well, if path/cost increase to boosters is gone, I'm more inclined to try CB again.
Btw. When I played Tien Chi in a CB blitz, I had a problem with old celestial masters. They kept dying like flies, which was especially painful when the one I empowered to astral 3 (to forge expensive CB boosters) bited the dust. Then I played Tien Chi without CB and realised that masters dont start with old age most of the time.
Is it another change introduced by CB?
Highlighted for QM's notice ^_^.
Reply With Quote
  #8  
Old December 22nd, 2007, 02:49 AM

quantum_mechani quantum_mechani is offline
Lieutenant General
 
Join Date: Dec 2003
Location: Alaska
Posts: 2,968
Thanks: 24
Thanked 221 Times in 46 Posts
quantum_mechani is on a distinguished road
Default Re: Balance opinions

Quote:
Kuritza said:
Well, if path/cost increase to boosters is gone, I'm more inclined to try CB again.
Btw. When I played Tien Chi in a CB blitz, I had a problem with old celestial masters. They kept dying like flies, which was especially painful when the one I empowered to astral 3 (to forge expensive CB boosters) bited the dust. Then I played Tien Chi without CB and realised that masters dont start with old age most of the time.
Is it another change introduced by CB?
I think you must be confusing eras, CB has never (at least intentionally) added to celestial master age.
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 04:46 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.