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View Poll Results: What conceptual balance changes, specifically, make a negative impact?
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Changes to booster items and/or indy commanders (removed next version in any case).
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31 |
28.97% |
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Adding hoof and light lance attacks to light cavalry.
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6 |
5.61% |
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Higher research for forge of the ancients, more gems for tartarians.
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5 |
4.67% |
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Increased Prince of Death cost and Cyclops new path cost.
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6 |
5.61% |
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Magic scale back to dom2 settings.
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15 |
14.02% |
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Recruitable reanimators nerf (Lanka and ME Ermor).
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16 |
14.95% |
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Cost increases to helhirdlings, sacred van cavalry, shadow vestals, and palankasha.
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8 |
7.48% |
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T'ien Ch'i celestial masters should have 10 in every path.
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10 |
9.35% |
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Other (please specify).
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6 |
5.61% |
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None of the above.
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4 |
3.74% |
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December 22nd, 2007, 09:52 PM
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Lieutenant General
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Join Date: Dec 2003
Location: Alaska
Posts: 2,968
Thanks: 24
Thanked 221 Times in 46 Posts
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Re: Balance opinions II
Two reasons: The scale settings that do almost nothing border on buggy, and a more powerful magic scale makes extreme blessings harder.
As for the celestial master, it was a non-serious option, though I suppose it does serve to see how many people did not read the poll carefully/were not actually familiar with CB.
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December 23rd, 2007, 06:25 AM
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Lieutenant Colonel
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Join Date: Jul 2004
Location: Israel
Posts: 1,449
Thanks: 4
Thanked 8 Times in 2 Posts
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Re: Balance opinions II
I thought you meant that the celestials should have an extra 10% of getting F/A/W/E/S/D/N/B.
Though I didn't vote for it anyway, so it doesn't really matter what I thought 
__________________
I'm in the IDF. (So any new reply by me is a very rare event.)
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December 23rd, 2007, 06:48 AM
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Major General
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Join Date: Sep 2006
Posts: 2,198
Thanks: 90
Thanked 32 Times in 22 Posts
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Re: Balance opinions II
On a poll the wording is very important otherwise people will vote for the wrong thing. Thats why politicians argue over the wording on any referendum poll.
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December 23rd, 2007, 07:00 AM
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National Security Advisor
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Join Date: Nov 2006
Location: Oxford, UK
Posts: 5,921
Thanks: 194
Thanked 855 Times in 291 Posts
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Re: Balance opinions II
Quote:
Two reasons: The scale settings that do almost nothing border on buggy, and a more powerful magic scale makes extreme blessings harder.
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I guess I can see that. But magic-3 giving +3 research sounds insane! I think that would be a major turnoff for me, since I can't imagine ever not taking it - which feels like a loss of choice.
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December 23rd, 2007, 07:07 AM
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Sergeant
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Join Date: Mar 2005
Location: France (Paris)
Posts: 227
Thanks: 1
Thanked 1 Time in 1 Post
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Re: Balance opinions II
I agree, a +3 research bonus is a no brainer
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December 23rd, 2007, 08:42 AM
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National Security Advisor
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Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
Thanks: 145
Thanked 153 Times in 101 Posts
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Re: Balance opinions II
I understand that's what it's supposed to be. Magic 3 is a no-brainer, but you can't afford the same bless any more.
Of course, it also affects all other nations, some of which could really use the help. MA Ulm, as an example.
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December 23rd, 2007, 10:29 AM
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General
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Join Date: Oct 2007
Location: Poland
Posts: 3,414
Thanks: 26
Thanked 73 Times in 49 Posts
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Re: Balance opinions II
Booster item costs and indy commanders shouldn't be together. I really like changes to indie commanders and spies. You really have to use your own commanders and it should be like that.
P.S. I would like to see air boosters cheaper than in vanilla.
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December 23rd, 2007, 03:55 PM
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Lieutenant General
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Join Date: Dec 2003
Location: Alaska
Posts: 2,968
Thanks: 24
Thanked 221 Times in 46 Posts
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Re: Balance opinions II
Quote:
mathusalem said:
I agree, a +3 research bonus is a no brainer
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This is more or less true, but magic 1 or drain 2 is pretty much a no brainer base game, so I'm not sure it really harms much. The impact on Ulm is not much either, since base game other nations can take drain 2 without much trouble, the Ulm drain bonus is quite marginal.
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December 23rd, 2007, 05:28 PM
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Major
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Join Date: Jan 2006
Posts: 1,055
Thanks: 4
Thanked 29 Times in 13 Posts
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Re: Balance opinions II
Magic 2 and 3 will need some sort of boost if it was kept to same rates as base game. Perhaps a % chance to get good events would be nice.
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