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  #1  
Old December 23rd, 2007, 10:32 AM
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Cross Cross is offline
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Default Re: Withdraw

Hi Evan,

From a realism/consistancy point of view, I think if Pinned units can Take Cover or Retreat then why not Withdraw?

AFAIK Retreating units are more vulnerable to being spotted and to damage.
Withdraw would be a more tactical retreat where they'd be more hidden (like when units Take Cover) as they step back a hex, and still be able to fire back (opportunity fire) if shot at.

As for Smoke dischargers, the Germans certainly have them and use them. I think the Lynx (PzII) some of the Pz III's and IV's have at least one smoke discharger shot, the Panther has 1 or 2. You can check specific units in the Encyclopedia or unit info for smoke ammo.

Chuck brings up a good point that infantry could pop smoke. This is not what I had in mind, but it would be nice to have the option to turn that on or off for infantry. Not sure I'd like infantry to pop smoke just because they were shot at though.

cheers
Cross
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Old December 23rd, 2007, 12:41 PM

pdoktar pdoktar is offline
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Default Re: Withdraw

Sometimes if infatry retreat under fire to the next hex, they will pop smoke, if they have smoke grenades left.
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Old December 23rd, 2007, 04:55 PM
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Default Re: Withdraw

Yes, but only after taking damage, and their retreat is because they have too high supression. So they are usually rendered ineffective at this point, unless you can rally what's left of them.

I'd like some units to Withdraw from fire, to avoid casualties and maintain low supression.
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Old December 23rd, 2007, 05:18 PM

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Default Re: Withdraw

Hi Podoktar
The smoke they pop seems to be the "battlefield" smoke which is very often see through anyway and I think is available even if they dont have smake grenades. Maybe its created by the weapon firing at them beating up some dust etc?
Best regards Chuck
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Old December 23rd, 2007, 06:52 PM
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Default Re: Withdraw

I see what you saying now, Cross, it would useful for defense scenarios to withdraw to secondary defensive lines. But I think Chuck is right that it won't happen in this incarnation of the game.
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Old December 24th, 2007, 01:53 AM

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Default Re: Withdraw

With the pinned/retreat/withdraw issue I believe the line of thought is that take cover is drop into the nearest ditch, hole, or duck behind a rock.

Retreat is one stage short of run for your life whereas an orderly withdrawal is more well organised. (In theory).

It would be a nice feature but as PB says; unlikely and I'm sure as hell not competent to programme it.

Merry Christmas all
Evan
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Old December 25th, 2007, 07:23 PM

pdoktar pdoktar is offline
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Default Re: Withdraw

Actually, when coming under fire and retreating I´ve seen infantry really pop smoke grenades, that makes the smoke grenade sound in the hex they were occupying and then retreating to the next hex. I am not referring to the shooting kicking up dust etc. see through smoke, but real non-see-through smoke.
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Old December 25th, 2007, 10:15 PM

chuckfourth chuckfourth is offline
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Default Re: Withdraw

Hi Pdoktar
Havnt seen it myself but Ill keep my eye out.
Best Regards Chuck
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