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  #1  
Old December 24th, 2007, 04:18 PM
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Default Re: Killing named horrors?

Hunter of Heroes
Eater of Gods (check out the "true ethereal" ability he has in his second and third forms)
Kurgi, Slave to Unreason
Eater of Dreams
Abomination of Desolation
Maker of Ruins (check out his siege bonus value)
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  #2  
Old December 24th, 2007, 04:25 PM
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Default Re: Killing named horrors?

I'm not sure about killing them, but I do know that you can send them to hell via one of the level 9 blood spells and they will not come back until/unless they can find their way back.
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Old December 24th, 2007, 05:10 PM
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Default Re: Killing named horrors?

They really ought to add a new Doom Horror into the game, the Hunter of Bugs...
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Old December 24th, 2007, 05:31 PM
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Default Re: Killing named horrors?



Speaking of bugs: Maker of Ruins is, essentially, a giant bug. And we all know how big bugs tend to ruin games...
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Old December 24th, 2007, 08:43 PM
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Default Re: Killing named horrors?

I killed a Doom Horror unscripted with a lucky Disintegrate. I think it was the big bug, it definitely wasn't one of the multi-form horrors. I'm pretty sure they do not suffer perma-death.

If you can't cast Returning or Infernal Prison, then lots of penetration plus Charm or Disintegrate could work.
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Old December 25th, 2007, 05:07 AM
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Default Re: Killing named horrors?

They act just like Bogus. There can only be one of each around at any given time, but if and when they are killed, they will sooner or later reappear. They should retain all afflictions, though.
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Old December 25th, 2007, 08:11 AM

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Default Re: Killing named horrors?

>> They should retain all afflictions, though.

So basically, blindness takes care of Horror once and for all?
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