|
|
|
|
 |

December 26th, 2007, 05:24 AM
|
 |
Major General
|
|
Join Date: Sep 2007
Location: Scotland
Posts: 2,066
Thanks: 109
Thanked 162 Times in 118 Posts
|
|
Re: Worthy Heroes 1.8
The white ape could be a bandar silverback, a sort of wise man/tribal leader concept. Increased strength and attack skill over base bandar stats, and perhaps some minor magic skills. Nature 1, 100% NEWS? Lanka could do something similar, but N1, 100%ANDB.
|

December 27th, 2007, 03:52 AM
|
 |
Colonel
|
|
Join Date: Jun 2007
Location: Finland
Posts: 1,617
Thanks: 179
Thanked 304 Times in 123 Posts
|
|
Re: Worthy Heroes 1.8
Okay, I've been working on some more hero graphics. Comments welcome.
I've also a,used myself a bit more by working stats. QM will most likely tinker/finetune/completely revamp these ideas into something workable.
http://xs122.xs.to/xs122/07524/Doomsayer.JPG
- Let's start with the "odd" one for EA R'lyeh. I didn't feel like doing your friendly neighbourhood mage hero with some extra pics, and I was itching to make use of that creepy white-eye stare that I managed put into the graphic. "Doom is Nigh!" (should be "End is Nigh!", I admit) is a range 25 attack that brings fear like a wail from 3 banshees. "Follow Me" is a range 25 attack that tries to enslave three guys. In my testing, he seemed to pretty good at expanging into independents, but will porabably roll over to anything with mr >12. He summons 6 of these per turn. I was also amusing myself with the tought of him casting "Doom" that also affects your guys. He'd then be followed by a mixed rag-tag bunch of enslaved and cursed followers.
http://xs322.xs.to/xs322/07524/Ichtyidfollower.JPG
http://xs122.xs.to/xs122/07524/DruidoftheSeas.JPG
Basic mage hero for EA/MA oceania. It seems that I forgot to give +2 encumberance for being mounted..
http://xs322.xs.to/xs322/07524/LordofPearls.JPG
The forgebonus is 10%. He is the "price hero" for EA/MA oceania, giving good access to astral magic.
http://xs322.xs.to/xs322/07524/Blackprince.JPG
Basic melee hero for EA/MA oceania. I gave him 20% regeneration to prevent total suckage. If he needs further boosting, he could perhaps cast a wide area regeneration at the start of battle. Or have reinvogration.
http://xs322.xs.to/xs322/07524/StormKnight.JPG
Melee hero for EA and MA Caelum. Autosummons one Great Eagle every turn.
http://xs322.xs.to/xs322/07524/KingEagle.JPG
If the Storm Knight happens to die, this will be wrecking havoc for the rest of the battle.
http://xs322.xs.to/xs322/07524/KingZiz.JPG
Since the storm knight can't be in LA (LA caelum doesn't have temple guards), I quickly whipped this one up. The grapic is cheap, being basically a Ziz with the amulet slapped onto it.
http://xs.to/xs.php?f=Impostor.JPG&h=xs322&d=07523
Hero for LA Pythium. His base magic is F1D1W1N2H2 and he has 100% chance for one more in either F/D/W. He has gold cost of 600 gold (for upkeep purposes).
I'll be around for a week more, so if you have any ideas for ME Shinyama, ME Mictlan and LA Agartha heroes, speak up and I might do something about it  .
__________________
I have now officially moved to the Dom3mods forums and do not actively use this account any more. You can stll contact me by PM's, since my account gives e-mail notifications on such occasions.
If you need to ask something about modding, you can contact me here.
See this thread for the latest info concerning my mods.
|

December 27th, 2007, 11:38 AM
|
|
Second Lieutenant
|
|
Join Date: Sep 2004
Posts: 483
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Worthy Heroes 1.8
Awesome stuff! If QM doesn´t incorporate those in the next version I´ll have to go back to updating worthy heroes myself  .
|

December 27th, 2007, 04:54 PM
|
 |
Colonel
|
|
Join Date: Jun 2007
Location: Finland
Posts: 1,617
Thanks: 179
Thanked 304 Times in 123 Posts
|
|
Re: Worthy Heroes 1.8
Quote:
Turin said:
Awesome stuff! If QM doesn´t incorporate those in the next version I´ll have to go back to updating worthy heroes myself .
|
You liked the backrounds I whipped up for them? Even the Markata hero? I kinda feel that I overdid it. The stats are pretty much done "spur in the moment" are most likely unbalanced. QM is much more expirenced in that area. I'd just be glad to give him a solid backround for the heroes, since that's most likely the hardest part, IMHO. I'd like to keep QM's workload as small as possible.
__________________
I have now officially moved to the Dom3mods forums and do not actively use this account any more. You can stll contact me by PM's, since my account gives e-mail notifications on such occasions.
If you need to ask something about modding, you can contact me here.
See this thread for the latest info concerning my mods.
|

December 27th, 2007, 05:33 PM
|
|
Second Lieutenant
|
|
Join Date: Sep 2004
Posts: 483
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Worthy Heroes 1.8
Especially the Markata Hero! I wanted to add one of them for a long time, but could never create a cool backstory.
I didn´t see much stuff, which could be considered overpowered. I rather think you made some of them a bit too weak, e. g. Daughter of storms could gain some air magic, Old age should be avoided on heroes, unless absolutely necessary for backstory, the impostor could gain a magic level somewhere. That´s all really minor stuff though, I think you hit the desired balance level pretty much exactly.
I noticed some typos though, e.g. storm hero "standarts" , descend upon his enemies.
|

December 27th, 2007, 06:58 PM
|
 |
Colonel
|
|
Join Date: Jun 2007
Location: Finland
Posts: 1,617
Thanks: 179
Thanked 304 Times in 123 Posts
|
|
Re: Worthy Heroes 1.8
Yeah, I'll have to spellcheck them. I have one more hero on the makings and then I'll release my heroes as an unofficial add-on to WH 1.8 (fixing typoes, making the monster/weapon/armor numbers match to WH linings.. That sort of thing). It'll be easy for QM to tinker stuff on that and will satisfy the ones needy for new content.
__________________
I have now officially moved to the Dom3mods forums and do not actively use this account any more. You can stll contact me by PM's, since my account gives e-mail notifications on such occasions.
If you need to ask something about modding, you can contact me here.
See this thread for the latest info concerning my mods.
|

January 3rd, 2008, 09:33 AM
|
 |
Colonel
|
|
Join Date: Jun 2007
Location: Finland
Posts: 1,617
Thanks: 179
Thanked 304 Times in 123 Posts
|
|
Burning Heroes
And I'm done! Attached is a "Burning Heroes" - mod. It is basically WH 1.8 with my heroes added, combined with some structure changes to the WH mod itself (I basically alphapetized the .dm file and readme, the orginal ordering is a chaotic mess). It is 100% playable, although it was orginally intended for QM's eyes only, but some heroes are pretty weak since I wasn't able to use #onebattlespell with them yet.
Oh, QM. I didn't include the Brothers of War in this, so you'll have to add it yourself.
Some heroes that are included in it, but I haven't shown yet.
I "scrapped" the orginal idea for the Big Ape hero, and made three versions of him.
http://xs123.xs.to/xs123/08014/KingoftheJungle.JPG
He is a hero for Kailaisa. He has animalawe.
http://xs123.xs.to/xs123/08014/ImprisonedKing.JPG
Now he is a hero MA Mictlan
http://xs123.xs.to/xs123/08014/AncientApe2.JPG
And then he returns as a hero for Patala. He gets one bloodslave per month.
Then I whipped (pun intented) him for LA Agartha.
http://xs122.xs.to/xs122/07526/Dragontrainer.JPG
He summons these (2 per turn)
http://xs122.xs.to/xs122/07526/Whippeddrake.JPG
It has berserk 3, which is pretty good for Cave Drakes, sine it icreases their already impressive natural armor, and takes care of the low morale and attack.
__________________
I have now officially moved to the Dom3mods forums and do not actively use this account any more. You can stll contact me by PM's, since my account gives e-mail notifications on such occasions.
If you need to ask something about modding, you can contact me here.
See this thread for the latest info concerning my mods.
|
| Thread Tools |
|
|
| Display Modes |
Hybrid Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|