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Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Scenarios, Maps and Mods

 
 
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Old December 28th, 2007, 12:28 PM
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Edratman Edratman is offline
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Default Re: Juzza\'s Works

This might make the magic overpowering, but I would like to see a nation that has a good chance, with randoms of course, of getting up to 3S,3E,3D,3N and 2B. I don't mean all that on a single mage of course, but as a concept one mage with 2S, 2D, 1B with a 100% random of a S, D or B and 10 to 25% S,D,B and a mage with 2E, 2N, 1B(?) with a 100% random of E or N and a 10 to 25% E,N,B. These are not inconsistent with the outline of your personnel, but the combination may be a bit much. It would allow getting to level 5 or 6 and even higher in the 5 paths very easy with forging. But if you keep the mages without W, clam spamming would not be achievable and may balance it somewhat.

Just a thought based on my favorite magic path preferences.
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