|
|
|

December 29th, 2007, 02:14 AM
|
Corporal
|
|
Join Date: Jan 2007
Location: Austin, TX
Posts: 151
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Star Wars Mod - Anyone?
I like Kawangi as death star, destroying worlds as it goes. Plus, all you have to do is replace the nova cannon with the massive beam.
You can make it do so much damage that it's essentially an instant kill and give it a long range and short duration, but then don't give the deathstar a computer, so it won't be terribly accurate.
And then you can put a bunch of short range guns on it and some tie fighter bays.
You could also Mod the Primordious quest to the half-completed deathstar shielded from Endor. If you wanted to get fancy, you could put in a super star destroyer and some smaller star destroyers...and fighters.
And I guess the ravians could be fleets of star destroyers, like the ones that attacked Hoth.
|

December 29th, 2007, 03:07 PM
|
Corporal
|
|
Join Date: Nov 2007
Location: Seattle, WA
Posts: 104
Thanks: 1
Thanked 2 Times in 2 Posts
|
|
Re: Star Wars Mod - Anyone?
|

December 30th, 2007, 07:52 AM
|
Private
|
|
Join Date: Oct 2007
Location: Seattle, Wa
Posts: 49
Thanks: 1
Thanked 0 Times in 0 Posts
|
|
Re: Star Wars Mod - Anyone?
Yeah, I will definately try those ideas.
For some reason, the image of the 'Return To Star Wars' text at the intro is crashing the game. I don't know why, but I will remove it for now.
|

December 31st, 2007, 04:51 AM
|
Private
|
|
Join Date: Oct 2007
Location: Seattle, Wa
Posts: 49
Thanks: 1
Thanked 0 Times in 0 Posts
|
|
Re: Star Wars Mod - Anyone?
I will add the newest additions to this attachment.
1) I replaced the Garthans with the Trandoshans.
2) I got the TIE fighters to work. (I reworked the graphics and sprite data.) With the TIE fighters working, the Imperials are tougher.
|

January 3rd, 2008, 04:03 PM
|
Corporal
|
|
Join Date: Nov 2007
Location: Seattle, WA
Posts: 104
Thanks: 1
Thanked 2 Times in 2 Posts
|
|
Re: Star Wars Mod - Anyone?
i bet it makes them harder. i wound up having to limit the number of fighters my carrier spit out because it quickly got way too overwhelming
|

January 6th, 2008, 07:32 AM
|
Private
|
|
Join Date: Oct 2007
Location: Seattle, Wa
Posts: 49
Thanks: 1
Thanked 0 Times in 0 Posts
|
|
Re: Star Wars Mod - Anyone?
Yeah, if you don't have fighter control, you are going to get nailed.
I have the terran fighters working now. (I have it set to release only one squad of fighters.)
I will add x-wings in later.
I have replaced Esmeralda with other characters from the movies.
I have added other graphics.
Once I finish replacing the Kawangi and Primordious with Death Star 1 and Death Star 2, I will add a new attachment.
|

January 10th, 2008, 01:26 PM
|
Private
|
|
Join Date: Oct 2007
Location: Seattle, Wa
Posts: 49
Thanks: 1
Thanked 0 Times in 0 Posts
|
|
Re: Star Wars Mod - Anyone?
Here is the attachment for the 1.00 edition.
I decided to add x-wing fighters and z-95 'headhunter' fighters.
Also, the Vortex Cannon is not available to the player.
A flak cannon has been added as a size 1 weapon.
(edit)
For 2.00, I am going to shoot for ship-specific quests and more Star Wars content; story lines, characters, etc.
|
Thread Tools |
|
Display Modes |
Hybrid Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|