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December 29th, 2007, 02:42 PM
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General
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Join Date: Jun 2003
Location: az
Posts: 3,069
Thanks: 41
Thanked 39 Times in 28 Posts
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Re: Why isn\'t X ethereal?
Something should change with vampires... I like the mistform trait idea. Currently ghosts are more powerful.
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December 29th, 2007, 07:51 PM
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Second Lieutenant
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Join Date: Oct 2006
Location: Canberra, Australia
Posts: 409
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Re: Why isn\'t X ethereal?
Ahh, but ghosts die and don't come back, it's difficult to actually kill vampires.
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December 29th, 2007, 07:56 PM
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Brigadier General
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Join Date: Oct 2006
Location: Northern Ireland
Posts: 1,923
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Re: Why isn\'t X ethereal?
Unless the player doesn't have a really strong dominion and is using their flying well by attacking more than just provinces next to his own.
And once you hit the enemy once or twice, it gets very hard to use vampires out of your own territory - although I do love the little guys(particularly with LA Ulm).
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December 30th, 2007, 01:11 AM
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BANNED USER
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Join Date: Feb 2007
Posts: 5,463
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Thanked 324 Times in 190 Posts
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Re: Why isn\'t X ethereal?
I think you can cite a myth to support just about anything regarding vampires. It depends which myths we're following and how we apply them in the game.
For example: Regarding prot 20 vs the myth of the stake in the heart - most of the time the staking is supposed to be done to a prone vampire body, one sleeping or who has already been incapacitated. Therefore a critical hit, perhaps against an unconscious foe. Therefore one that bypasses protection.
I think most of us agree that the vampire thrall summon is underpowered. You can fix this by making it cheaper, making it easier to cast, making it summon more vamps or by improving the vamps in some way. I personally think vampire thralls should be better, because vampires (even thralls)are generally regarded as dangerous, strong and resilient. They aren't in the game. They lose to light infantry, pretty much. So natural prot increase would help in that regard.
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December 30th, 2007, 03:48 AM
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National Security Advisor
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Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
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Re: Why isn\'t X ethereal?
So would Mistform, etherealness, increased stats and many, many other things. Any way, I could see a prot increase, but not all the way to 20. That's just... strange.
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December 30th, 2007, 04:32 AM
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Brigadier General
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Join Date: Oct 2006
Location: Northern Ireland
Posts: 1,923
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Re: Why isn\'t X ethereal?
What about 15 protection? Would give them a reasonable resistance to normal weapons, but its far from overpowering.
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December 30th, 2007, 04:44 AM
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Second Lieutenant
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Join Date: Oct 2006
Location: Canberra, Australia
Posts: 409
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Re: Why isn\'t X ethereal?
15 sounds alright to me, I say we add that or something similar to the wishlist!!
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