Re: Limits of making maps?
I just made a map that was 10,000 pixels by 10,000 pixels. It opened up just fine and ran perfectly in dom3. (It was slow...
to be fair, the map was only 3mb because it was basically a green field with red lines and white dots.
I have made tga files that are graphically more intense, tgas were more than 30mb... those also ran with no problem (they were only 3000x3000 pixels... evidently the RLE compression does better with simple graphics).
So... neither one of those is a limit of any sort... I'm not a dev or a code digger, so can't give you an absolute answer. But... 10,000 x 10,000 pixels is pretty big I think pixelwise, (100 million pixels) and 30mb is biggish for a graphical file I think.
I just tiled a few graphically intense maps... the result was 6000x6000 pixels and the tga was 90 mb. It ran fine as a dom 3 map.
Like I said... not hard limits, but these are significantly large and graphically intense tests. you could easily do more vigorous tiling, if you wanted.... of course this still gets you only a practical, not a theoretical limit. (If you want to tile, youre welcome to grab any of my graphically complex maps... .. infinite sands might be best? or eight gates..)
|