.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $5.00

   







Go Back   .com.unity Forums > The Camo Workshop > WinSPWW2
Notices


Reply
 
Thread Tools Display Modes
  #1  
Old January 2nd, 2008, 06:53 PM

evan evan is offline
Private
 
Join Date: Mar 2007
Location: new zealand
Posts: 43
Thanks: 0
Thanked 0 Times in 0 Posts
evan is on a distinguished road
Default Re: back to winspww2

Ammo carriers are also real good for getting added value out of rocket batteries as well; at least until some woe begotten enemy FOO realises where they are and gets the ammo carrier and a couple of launchers in one almighty explosion. (artillery hitting ammo carriers is always ... messy).

Oh well it worked nicely for a while.
Reply With Quote
  #2  
Old January 20th, 2008, 10:31 PM

veneficus veneficus is offline
Private
 
Join Date: Dec 2007
Location: sometimes in US sometimes in Poland
Posts: 12
Thanks: 2
Thanked 2 Times in 2 Posts
veneficus is on a distinguished road
Default Re: back to winspww2

the holiday is over, but i am still trying to get some play time.

I have found placing on board arty units at max incontact range from the unit leader and using a mobile ammo vehicle will solve the problem of the almighty counterbattery landing on the ammo problem. Since the new ammo carriers no longer refil all units simultaneously, it doesn't really slow down loading but adds safety.I am a much bigger fan of mobile arty.
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 10:59 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.