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  #1  
Old January 3rd, 2008, 09:19 PM

Micah Micah is offline
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Default Re: Freaklords I mod game (discussion)

Good concept, though it looks a little too vanilla. I'd maybe add in 5-10 points to distribute among each troop's stats in addition to their equipment, so you could have Big Sword Guy with a greatsword and a high attack value, and Meatshield with armor/shield and high morale that can't hit diddly. What got me thinking about that in the first place is that having 10 morale is really frustrating, as your guys tend to break a LOT, and not having any elite units is a pain.

SC pretenders might be a bit OP in this format, especially since they won't lose much if they're killed since paths don't matter, but I think a spellcaster chassis wouldn't be too strong...most of the really devastating spells take gems, and the amount of research it would require to cast anything would make it a long-term strat, and probably a fairly weak one at that.
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Old January 3rd, 2008, 09:56 PM

Ironhawk Ironhawk is offline
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Default Re: Freaklords I mod game (discussion)

Yeah micah has a good point. While it does seem like an interesting excercise, I think it might get old kind of quick. After all, with no indies and no summoning/forging, the troops you start with are the troops you end with. After about turn 30 or so its going to be pretty rote.

Might be interesting to do something like this: start off the game with your 6 standard units. But then at turn ~20 you get a special unit, which has some interesting stats or abilities to spice up the game. And then another even better and more interesting unit at turn 40.

As for SCs, you're probably better off just banning them. Mod up a human pretender with no magic and just make everyone use that.
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Old January 4th, 2008, 10:15 PM

zlefin zlefin is offline
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Default Re: Freaklords I mod game (discussion)

yeah, it may be best to just ban SCs.
if people want morale higher than 10 that's fine, any individual stat can be tweaked on the baseline. having morale of 11 or 12 shouldn't be a problem. as long as repel still matters some.

I don't wanna do a dynamic mod (where stuff changes mid game);
maybe using cumulative vp would help encourage the game to be shorter? with a time limit unless people erally wanna keep playing. It should be a fairly aggressive game anyways. At least, if we can find some people who wanna play it. Do people care for their troops so little that the ydon't wanna see what the best equipment is?
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