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January 3rd, 2008, 11:15 PM
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Second Lieutenant
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Join Date: Mar 2007
Location: Holbrook,AZ
Posts: 456
Thanks: 3
Thanked 11 Times in 11 Posts
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Re: IRC
You should be able to grab any early turn mercs as well. On turn 1 you can crank your tax to 150%+ (no unrest at 150) and patrol with your starting army while making your starting consort your prophet. recruit a minister of magic and as many composite bows as you can. On turn 2 you have a choice of another minister and more bows and having around 800 gold left over for mercs, or you can take an imperial alchemist and take the 10 or so composite bows to reinforce your army on turn 3 and still have a good chunk of change leftover for mercs. Then use the imperial alchemist to sight search.
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January 3rd, 2008, 11:31 PM
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General
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Join Date: Oct 2007
Location: Poland
Posts: 3,414
Thanks: 26
Thanked 73 Times in 49 Posts
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Re: IRC
IT is good to learn to play without mercs  Though surely TC can use it in the beginning.
IF you are not going for SC I think it is really worth making pretender dormant. You could really use that points. Either earth or nature [or even both] at level 3-4 to cast some globals can really help [you could surely make use of GoH with TC and it is really hard to get it with national mages]. 1-2 levels in fire and death could also help for magic sites and items, but it really depends what you want 
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January 3rd, 2008, 11:41 PM
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Second Lieutenant
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Join Date: Mar 2007
Location: Holbrook,AZ
Posts: 456
Thanks: 3
Thanked 11 Times in 11 Posts
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Re: IRC
Well, mercs are part of the game. And vfb will have to decide on buying 100g tigers or mercs. If he is going with the F9 bless then he cant afford the mercs. And if he buys the mercs to prevent TC from getting them then he is not using his early F9 strat..
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January 4th, 2008, 12:22 AM
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Corporal
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Join Date: Dec 2007
Location: Maine, USA
Posts: 55
Thanks: 0
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Re: IRC
vfb is very crafty. I don't know how he is going to handle those negative tiles and raise an army over the long run. Monkeys are cheap, yes? He should have gold but not so many resources with those tiles. And bad luck!
I'm playing a SP test game on the 6 lands map with an aggessive and better than standard AI for the Monkeys. 4 Standard random AI players and myeslf as TC. TC is doing real well, but half the AIs daclaired war on TC in the first 6-8 turns. Found a special (lab and good recruitable mages) in the first province I searched (turn 4).
vfb has, in the games we've played, gone for SCs/strong thugs of one sort or another. He likes construction.
__________________
Fed Slayer
<font color="green">May those that love us, love us.
And those that don't love us, May God turn their hearts.
And if He can't turn their hearts
May He turn their ankles, so we'll know them by their limp.
- Old Gaelic Blessing</font>
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January 4th, 2008, 12:26 AM
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Corporal
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Join Date: Dec 2007
Location: Maine, USA
Posts: 55
Thanks: 0
Thanked 0 Times in 0 Posts
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IRC
Yes can't get it to work, I've tried 2 downloadables MS Vistual Machine & mIRC, the Java at gamesurge and ircatwork.
Vista is such a wonderful product!!!
vfb tried to help but he is not a windows user. Uses some freeware OS from Sweden or maybe Rumania.
__________________
Fed Slayer
<font color="green">May those that love us, love us.
And those that don't love us, May God turn their hearts.
And if He can't turn their hearts
May He turn their ankles, so we'll know them by their limp.
- Old Gaelic Blessing</font>
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January 4th, 2008, 01:06 AM
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General
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Join Date: Oct 2007
Location: Poland
Posts: 3,414
Thanks: 26
Thanked 73 Times in 49 Posts
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Re: IRC
AI is extremely pathetic when playing monkey nations. You need to set it to impossible and even then it tends to make really stupid things. You can help a bit by making pretender and then switching it to AI. You should easily kill all mighty or even impossible AIs with TC.
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January 4th, 2008, 04:01 AM
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Major
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Join Date: Jan 2006
Posts: 1,055
Thanks: 4
Thanked 29 Times in 13 Posts
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Re: IRC
The problem with Bandar vs TC is that Bandar mages >>>> TC ones since they can mind duel most of your reliable casters. as a result, your astral counters to SC might not be as strong as you'd like. Fortunately, your ground army stomps all over his since Tiger Riders are not that great if you can toss pockets of militias in their way (scatter them in different squads so morale doesn't hit them all) while pelting them with archers. The dragon you can tie up with a dragon of your own anyway. A Wyrm + army can kill it nicely as well. If you go for Wyrm or Dragon, take fire magic so you can fire proof yourself and rock his fire bless armies.
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January 3rd, 2008, 11:46 PM
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BANNED USER
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Join Date: Feb 2007
Posts: 5,463
Thanks: 165
Thanked 324 Times in 190 Posts
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Re: IRC
Fed: Why do you give up on irc? Can't get it working?
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