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January 8th, 2008, 08:53 PM
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Corporal
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Join Date: Dec 2007
Location: Maine, USA
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Re: MA Tien Chi in 3.10
Summon earthpower boosts the slaves revigeration?
I'm playing MA TC right now and am still very new to Dominions. It's about turn 16, my research is coming along fine because I've concentrated on it, but gem production is spotty. No fire and little astral.
With only level 1 or 2 in any form of magic (without boost) TC mages seem to be at a disadvantage to Bandar Log mages who have fewer paths but higher levels. This is particularly a concern to me with Astral (magic duel), since so many TC mages have S1 or a rare S2, as opposed to Bandar Log mages who can have S3 or 4.
What's the best way to deal with this, only use non-S mages in battle? My Pretender is high in Astral so making the items isn't a problem once I get to Const6 - still need the gems.
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January 8th, 2008, 09:12 PM
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Major General
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Join Date: Aug 2000
Location: Mountain View, CA
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Re: MA Tien Chi in 3.10
Yep. Self-buffs cast by a communion master will affect the slaves. This is particularly spiffy for Earthpower, since that 4 reinvigoration synergizes well with fatigue spreading.
By the way, you have to be really, REALLY careful if a communion master ever casts 'Phoenix Pyre'. Done as part of a plan, the results can be interesting. Done unintentionally, and, well, they can be hilarious.
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January 8th, 2008, 09:29 PM
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Brigadier General
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Join Date: Oct 2006
Location: Northern Ireland
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Re: MA Tien Chi in 3.10
FedSlayer, don't forget buffs like mistform or ironskin/invunerability on your communion slaves if you can take the time - personal luck is good too, anything to keep 'em safe. Quickness is also great if you can combine it with a banner of the damned if you have a limited number of slaves(2 drain life casts per slave per turn should handle fatigue) and ranged weapons+quickness is also nice.
For astral mages, a pretender with high magic showing up, perhaps via teleportation, can take out a large number of enemy mages who want to magic duel you. Rishis can get S4 iirc, so you will probably need either very high astral - I think 7-8 gives you 100% chance to beat S4 but I'm not sure - or immortality would be best to keep your god safe.
The threat of a teleporting god should keep enemy magic dueling low, although raiding parties/other small forces should probably avoid using many astral mages.
Master alchemists, perhaps taking advantage of crystal/slave matrixes(slaves on regular alchemists might be best for path synergy), could pick up the slack when you don't have god-support for your forces.
And as for making items to boost your astral power for protection, I don't think item/spell/communion boosts actually help against magic duel, and even if they do the enemy has natural S4+items to use against you.
A communion consisting of many slaves - perhaps thugs(who can have flying shoes instead of mass flight) with slave matrixes buffed with phoenix pyre, mass flight and some other buffs such as summon earthpower, invunerability, quickness, mistform, mirror image ect may seem a little silly but can be devastating. With either summon earthpower and reinvigoratino items(and possibly relief), or simply expendable slaves, you can do alot of damage to an enemy while the flight allows them to reach the enemy quickly to avoid your own troops. If the thugs trample it is even better as they can reach the middle of the enemy formation.
Just tossing out some random ideas while bored and sleep deprived - I hope you enjoyed reading  .
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January 8th, 2008, 10:35 PM
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General
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Join Date: Mar 2007
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Re: MA Tien Chi in 3.10
Power of the Spheres is also really great to cast with a Communion Master.
Do thugs need at least one magic path to get boosted by communion buffs through a slave matrix?
To beat an S4 with 100% chance you need S9, since they both get a d6. Assuming by "beat", you mean mutual death. 
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January 8th, 2008, 11:27 PM
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General
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Join Date: Oct 2007
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Re: MA Tien Chi in 3.10
Taqwus:
To be exact - huge explosion killing all your mages. The sad thing is that there is practically no way to prevent it. Last time 16 mages died because of that - in last turn of battle, when last enemy unit was routing [and I had 0 losses].
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January 8th, 2008, 11:33 PM
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Brigadier General
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Re: MA Tien Chi in 3.10
Quote:
vfb said:
Power of the Spheres is also really great to cast with a Communion Master.
Do thugs need at least one magic path to get boosted by communion buffs through a slave matrix?
To beat an S4 with 100% chance you need S9, since they both get a d6. Assuming by "beat", you mean mutual death.
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Damn, for the magic duel atleast.
Power of the spheres is great for masters, even if they just cast it to boost the slaves they have(maybe 1 master casts power of the spheres, and one casts a helpful buff like summon earthpower?).
I don't think thugs need magic to be boosted, although obviously they need it to be boosted in a specific magic path(ie no free E1 mages through summon earthpower), but my communion thugs have tended to be Golems as I love misc slots so I can't say for sure.
For Zeldor: Did they have flying? Its rare for a flyer, whos only chance to be beside important units of yours is the turn after he dies and respawns in an unlucky place, to be killed on the same turn of battle that he respawns in such an unlucky place.
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January 8th, 2008, 11:44 PM
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General
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Join Date: Oct 2007
Location: Poland
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Re: MA Tien Chi in 3.10
Shovah32:
They didn't respawn. Communion master cast Phoenix Pyre and it passed on slaves and all of them were really fatigues. So there was huge explosion and no one respawned [because of fatigue].
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January 9th, 2008, 04:38 AM
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General
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Join Date: Sep 2004
Location: Irving, TX
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Re: MA Tien Chi in 3.10
Makes for a really amusing battle replay though.
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