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  #1  
Old January 8th, 2008, 08:59 PM
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Black_Knyght Black_Knyght is offline
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Default Re: Star Wars Mod

If you need help testing anything, feel free to drop me a line.

Sounds like you're up to you're usual High Standards in all aspects again !
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Old January 8th, 2008, 11:18 PM
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Default Re: Star Wars Mod

Right now I am still working on the comps. I am trying to get it so that small ships are cost effective and larger ships cost a [censored] load to build and take a long time to do so and cost a ton to maintain. Unfortunately it looks like when you add the ability maintenance to each hull and give it a huge handicap, it doesn't work.
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Old January 8th, 2008, 11:44 PM
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Default Re: Star Wars Mod

hehehe THATS why there's only 1 Deathstar
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Old January 15th, 2008, 03:09 PM
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Default Re: Star Wars Mod

Quote:
Atrocities said:
Right now I am still working on the comps. I am trying to get it so that small ships are cost effective and larger ships cost a [censored] load to build and take a long time to do so and cost a ton to maintain. Unfortunately it looks like when you add the ability maintenance to each hull and give it a huge handicap, it doesn't work.
Huh? It worked just fine for me in GritEcon.

Code:
Number of Abilities           := 2
Ability 1 Type := Combat To Hit Defense Plus
Ability 1 Descr := Small size makes ship 10% harder to hit in combat.
Ability 1 Val 1 := 10
Ability 1 Val 2 := 0
Ability 2 Type := Modified Maintenance Cost
Ability 2 Descr :=
Ability 2 Val 1 := 2900
Ability 2 Val 2 := 0


(This is from the size-200 ship, which actually costs more to maintain than to build)
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Old January 16th, 2008, 01:07 AM
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Default Re: Star Wars Mod

Oh I see, you went way up.. I am in like the 200 mark... LOL I thought I would break the game if I went above 255 for Ability 2 Val 1. LOL. Thanks SJ.
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