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  #1  
Old January 10th, 2008, 07:14 AM

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Default Re: Supplies - Sending an army that will not starv

I asked the question because I am playing Caelum, and their size 3 troops eat a lot of supplies (2 each, although they are weaker than humans).
Would it be a)possible and b)thematic to make a mod that gives all caelians supply(1). So they would need as many supplies as normal humans ?
After all, ulm soldier are much tougher and eat only 1 supply.
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Old January 10th, 2008, 07:29 AM
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Default Re: Supplies - Sending an army that will not starv

Quote:
Yrkoon said:
I asked the question because I am playing Caelum, and their size 3 troops eat a lot of supplies (2 each, although they are weaker than humans).
Would it be a)possible and b)thematic to make a mod that gives all caelians supply(1). So they would need as many supplies as normal humans ?
After all, ulm soldier are much tougher and eat only 1 supply.

But can Ulm fly over those crappy non supply provinces and get straight to the meat and potatoes??!!




...I thought not.
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  #3  
Old January 10th, 2008, 07:42 AM
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Default Re: Supplies - Sending an army that will not starv

If you wanted to do the mod, it could be done two ways:

1) changing Caelians to size 2. This would also make their formations tighter, and thus they'd be easier to kill via AoE spells. It would be out of line with similar creatures, as winged humanoids are considered one category larger than similar-sized humanoids without wings.

2) giving Caelians supplybonus 1, giving one supply for every two they eat.
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Old January 10th, 2008, 07:46 AM

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Default Re: Supplies - Sending an army that will not starv

You can see how much supply you use in any province in the province description. What you can't see is how many sipplies a province you don't own has. Even with a scout, but I think spies can give you the info, and maybe your dominion or at least your dom if you're playing Arco. Not sure about scrying spells.
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Old January 10th, 2008, 08:21 AM

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Default Re: Supplies - Sending an army that will not starv

Endoperez, I don't want to modify the size of the Caelians, it would change the nation to much (they wouldn't be so crap in melee anymore, so magic would be less essential and so on).

Supplybonus 1 is what I had in mind when I said supply(1). I didn't know what the syntax was. So I take it it is possible. Would it be thematic though ?
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Old January 10th, 2008, 08:39 AM
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Default Re: Supplies - Sending an army that will not starv

It would differ from the norm, so unless explained it wouldn't be thematic. If you can give a good reason, it could be.
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Old January 10th, 2008, 08:53 AM
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Default Re: Supplies - Sending an army that will not starv

I think you can figure out how much supply a given army requires by moving it into a friendly province. Just note the supplies used in the provinces before and after the move. Of course, this is very little help, if any at all in determining what the supply situation will be when moving into an unfriendly province.

As for modding the game to minimize supply issues I think giving an additional supply bonus to commanders would cause the least disruption to the game mechanics that everyone above objects to. I have never figured out the thematic nature of the commander supply bonus. A lot of commanders, mainly mage types, have supply bonus, and I have never bothered to figure out why.
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Old January 10th, 2008, 09:10 AM
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Default Re: Supplies - Sending an army that will not starv

Quote:
Endoperez said:
It would differ from the norm, so unless explained it wouldn't be thematic. If you can give a good reason, it could be.
Eat like a bird?

Quote:
Edratman said:
... A lot of commanders, mainly mage types, have supply bonus, and I have never bothered to figure out why.
Nature magic gives 10 supply per level.
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Old January 10th, 2008, 11:34 AM

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Default Re: Supplies - Sending an army that will not starv

I think Caelians taking only 1 supply each is fair enough. I mean everything is arguable thematically, but I think you have justification to change them when cavalry require the same amount of supplies and that's for a horse and a man.
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