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Old January 10th, 2008, 06:00 PM
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Default Re: AH-64 Lethality vs. Infantry

2 or so in one short burst would be quite good for an auto cannon, remembering that a hex is 50 metres (half a football field) across, and the guys are distributed tactically all across it. Also - even if exposed for the first burst, the target infantry will react by taking cover after receiving some fire (Pinned infantry is prone infantry).

Scale for the terrain tiles and the unit icons is not equal, so they are not as packed as it may appear.

Also recall that the rockets are now allocated in 2(?) rocket salvos as well, not whole rocket pods worth, as in SPII.

Should you wish to really see the helos do mass-murder then try shooting at a mass of routed infantry, firing into the central hex, you will get "splash" effect on the other squads in the same hex as the target, plus the ones in neighbouring hexes.

Cheers
Andy
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