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January 10th, 2008, 07:08 PM
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Captain
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Join Date: Feb 2005
Posts: 867
Thanks: 0
Thanked 41 Times in 19 Posts
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Re: New Nation: Travelers
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I'm not sure if this is a documented bug, but if an immortal commander dies from a disease, it is gone forever.
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Its a known bug. But it fits well with this mod so I'm not complaining. Otherwise the Travelers would never die and you will have an unlimited numbers of immortal seducers.
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I never purchased any units as the upkeep on the free spawn was so high(gold cost 10 and 15 respectively.
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I'll try to balance them better. The new weapon is a step in the right direction.
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PS-Was using a rainbow pretender but didn't go far enough to see if that works.
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I actually never play with pretenders other than the mod's original, since I try to balance them, more or less successfully, for the mod.
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