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  #1  
Old March 22nd, 2002, 08:02 PM
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Default Re: Supply I component is too ineffective.

P&N does leave the price at $200. However, engines cost much more rads than minerals, so the two components can coexist without creating horrible build times.
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Old March 22nd, 2002, 08:09 PM
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Default Re: Supply I component is too ineffective.

quote:
Originally posted by PvK:


I think he's talking about higher tech in the standard game. Ion Engines are cheap compared to higher tech engines, which are more expensive than supply components.

PvK




In a Higher Tech game, I can see that they would be cheaper than the advanced engines. I seldom start with elevated starting tech. I myself seldom use anthing better than Ion III unless I am maxing out engines and what to exceed the speed I can get with Ion III. Given higher tech, I would be using a Solar Sail instead of a Supply Bay. With Max Tech, a Quantum Reactor is the way to go, but they are pricy early in the game at 1000 KT of Metal to manufactor, but they take a mere 20KT of Tonnage.
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Old March 22nd, 2002, 11:23 PM
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Default Re: Supply I component is too ineffective.

Yes, well I entirely agree with you. Notice too that supply components are also more expensive by size than most weapons and equipment! Build a supply tanker design, and it will cost more than most maxed-out warships! This only makes sense if you buy into some rationalizations and balance arguments, which are ok, but for those of us who think "an empty fuel tank" should be cheap, there are mods!

See Proportions for a mod that makes supply components cheap and useful.

PvK
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