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January 14th, 2008, 07:51 AM
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Sergeant
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Join Date: Oct 2007
Location: Tokyo, Japan
Posts: 346
Thanks: 11
Thanked 4 Times in 2 Posts
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Teleportation, summoning and sieges...
A couple of quick queries again regarding sieges...
1) Is it possible to reinforce besieged castles by teleportion spells, or will the the teleporters fight the besieging army? Or does this depend on the spell i.e. Gateway - which seems as though it will reinforce inside the castle, versus Teleport /Trapeze / Faery Trod, where its not so clear?
2) I realise most summons will conjure up inside the castle when cast by the besieger, but what about remote summons such as call of the winds/wild and arouse hunger etc? Will these summons attack the besieging army?
3) Will friendly domes prevent you from porting in your reinforcements to your besieged castles via magic means (1&2)? I hear they prevent enemy teleporters, but how about your own?
Thanks for the input!
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January 14th, 2008, 08:40 AM
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First Lieutenant
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Join Date: Feb 2007
Location: Manila, Philippines
Posts: 746
Thanks: 36
Thanked 2 Times in 2 Posts
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Re: Teleportation, summoning and sieges...
1. The teleporters will fight the besieging army
2. Summons appear inside the castle if you are undersiege and you cast it. Remote summons will attack the besieging army.
3. Friendly domes will definitely prevent your own teleporters from coming in.
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January 14th, 2008, 11:12 AM
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First Lieutenant
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Join Date: Nov 2007
Location: Wizard\'s Tower
Posts: 603
Thanks: 26
Thanked 11 Times in 11 Posts
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Re: Teleportation, summoning and sieges...
1 - From my experience teleporters will stay inside the castle.
2 - Call of the winds fight siegers
3 - I dont know but its been said that domes block the teleport spell aswell. This means that could block enemy teleporters and remote attack spells such as ghost riders??
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January 14th, 2008, 11:18 AM
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Sergeant
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Join Date: Oct 2007
Location: Tokyo, Japan
Posts: 346
Thanks: 11
Thanked 4 Times in 2 Posts
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Re: Teleportation, summoning and sieges...
Er.. so its random if the teleporters end up inside or outside the castle?
Not 100% sure, but I've tried teleporting into a province the turn a beseiging army moves in and the teleporter ends up inside the castle. But not sure if this is also the case when the seige is already taking place.
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January 14th, 2008, 11:26 AM
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First Lieutenant
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Join Date: Feb 2007
Location: Manila, Philippines
Posts: 746
Thanks: 36
Thanked 2 Times in 2 Posts
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Re: Teleportation, summoning and sieges...
I could be mistaken on 1.
Domes will definitely stop remote attack spells like ghost riders, but it's not 100%, the chance depends on the type of dome.
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January 14th, 2008, 11:39 AM
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Lieutenant Colonel
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Join Date: Jul 2004
Location: Israel
Posts: 1,449
Thanks: 4
Thanked 8 Times in 2 Posts
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Re: Teleportation, summoning and sieges...
If you cast call of the winds from within the castle and target the castle, they stay inside, haven't had the chance to test other cases since I very rarely use call of the winds.
__________________
I'm in the IDF. (So any new reply by me is a very rare event.)
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January 14th, 2008, 11:46 AM
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First Lieutenant
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Join Date: Jan 2004
Location: Berlin, Germany
Posts: 790
Thanks: 7
Thanked 7 Times in 6 Posts
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Re: Teleportation, summoning and sieges...
1) Teleports into the city, never see something else
3) Domes try to stop all teleport spells, regardless enemy's or your own.
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January 14th, 2008, 05:24 PM
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First Lieutenant
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Join Date: Aug 2007
Location: Honolulu HI
Posts: 785
Thanks: 2
Thanked 0 Times in 0 Posts
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Re: Teleportation, summoning and sieges...
Yeah, On point one they will always show up in the city without a fight.
__________________
Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn!
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January 14th, 2008, 11:15 PM
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General
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Join Date: Sep 2004
Location: Irving, TX
Posts: 3,207
Thanks: 54
Thanked 60 Times in 35 Posts
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Re: Teleportation, summoning and sieges...
Sneaky troops and commanders can sneak into a besieged castle too, btw.
__________________
Be forewarned, anything I post is probably either 1) Sophomoric humor, 2) Satire, 3) A gross exaggeration of the power I currently possess, 4) An outright lie, or 5) Drunken ramblings.
I occasionally post something useful.
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January 17th, 2008, 11:25 PM
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Captain
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Join Date: Oct 2007
Location: guess - and you'll be wrong
Posts: 834
Thanks: 33
Thanked 187 Times in 66 Posts
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Re: Teleportation, summoning and sieges...
Casting Horde from Hell remotely will reinforce the castle.
I'm surprised to hear Call of the Winds doesn't...bug one way or the other?
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