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September 15th, 2007, 12:00 AM
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Sergeant
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Join Date: Feb 2001
Location: Belmont, CA USA
Posts: 285
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Space Empires V Editor version 1.5 released!
Finally (now that's an understatement!) I've had some more time to work on the SEV Editor and it's chock-full of new stuff!
Version 1.5.0- Added Damage Types Editor
- Changed Damage Type text box in component-editor weapon tab to be a drop-down instead
- Added Comparison Viewers for Tech Areas, Facilities, Components, and Component Enhancements. Allows side-by-side comparison of elements from your mod and any other mod (including Stock SE V)
- Fixed bug in Tech Tree Viewer(s) that was not showing component enhancements unlocked by tech areas/levels
- Added a bit more info to Tech Tree Info box
- Added Filter for Damage Type in Weapon Comparison Viewer
- Added many more functions, types, etc from SE5 mod documentation (which was not available when this tool was first written). The tool should now handle most any mod and/or formula used by the game. Will add the new functions from SEV v1.45+ when it comes out.
- Converted source code to VS2005 and .NET 2.0 (still not sure this was wise...but it's too late now!)
You can find it at
http://www.devnullsoftware.com/se5
I would attach it to this message, but apparently this forum doesn't allow self-installing .exe files. Oh well.
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September 15th, 2007, 12:32 AM
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Shrapnel Fanatic
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Join Date: Dec 2000
Location: USA
Posts: 15,630
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Re: Space Empires V Editory version 1.5 released!
I am seriously impressed by this utility. Way to go Devnullicus.
__________________
Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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September 15th, 2007, 12:52 AM
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Sergeant
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Join Date: Feb 2001
Location: Belmont, CA USA
Posts: 285
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Re: Space Empires V Editory version 1.5 released!
Thanks! I just wish it didn't take me so long to come out with updates. I'm really working hard right now to get devnullmod ready, though. I've definitely been putting this editor to good use
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September 15th, 2007, 06:24 AM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
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Re: Space Empires V Editory version 1.5 released!
You could always put the installer into a zip file.. Of course, you'd want to do that in the files subforum so it doesn't get lost once this thread falls off the front page.
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September 15th, 2007, 09:14 AM
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First Lieutenant
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Join Date: Jan 2005
Posts: 689
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Re: Space Empires V Editory version 1.5 released!
Lovely!
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September 15th, 2007, 12:01 PM
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Sergeant
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Join Date: Jun 2006
Posts: 238
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Re: Space Empires V Editory version 1.5 released!
Keep up the great work!
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September 15th, 2007, 01:56 PM
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Corporal
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Join Date: Apr 2004
Location: Adelaide, Australia
Posts: 50
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Re: Space Empires V Editory version 1.5 released!
This is great, I've used this editor ever since I found it and it just got even better.
Just wondering, and I understand if you aren't or won't be ready for sometime, if you're working on a vehicle size editor?
__________________
"They are a dying people. We should let them pass."
"Who, the Narn or the Centauri?"
"Yes."
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September 16th, 2007, 02:09 AM
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Captain
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Join Date: Apr 2004
Location: Texas
Posts: 962
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Re: Space Empires V Editory version 1.5 released!
Yaaa !!!!!!!!!
Suggestion:
You have a Vehicle Unit Types editor, you should consider adding all available Vehicles. Being able to edit ship data as well could be useful along side the units.
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January 14th, 2008, 09:01 AM
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Private
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Join Date: Jan 2007
Posts: 46
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Re: Space Empires V Editory version 1.5 released!
Great editor - I use it all the time since most of the information is not available in the game, not even the tech tree.
Would it be possible to make it so that the mouse wheel scrolls the tech tree up and down? Even after going there 100s of times I still try and scroll it with the wheel, but it never happens.
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