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January 15th, 2008, 10:20 PM
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Sergeant
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Join Date: Jun 2004
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Re: Lost Empire
So combat is galciv style where you just watch?
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January 16th, 2008, 01:04 AM
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Private
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Join Date: Jun 2007
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Re: Lost Empire
Basically, you watch a movie of the battle if you want to see the battle; it doesn't automatically come up like in SE4/5.
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January 16th, 2008, 01:55 AM
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Sergeant
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Join Date: Jun 2004
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Re: Lost Empire
Right, so you don't control your ships/units at all, correct?
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January 16th, 2008, 04:06 AM
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Private
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Join Date: Jun 2007
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Re: Lost Empire
Not during combat, it is much more strategy and less tactical fiddling
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January 16th, 2008, 07:21 AM
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Shrapnel Fanatic
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Join Date: Dec 2000
Location: USA
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Re: Lost Empire
If any one wants to buy the game they can right now. Here is the link for digital download
I really hope that Shrapnel offers eventually at their on line game store. That would be sweeeeeeet.
__________________
Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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January 16th, 2008, 09:14 AM
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Shrapnel Fanatic
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Join Date: Dec 2000
Location: USA
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Re: Lost Empire
Quote:
Q: How is Lost Empire different than Galactic Civilizations II, Space Empires 5, and Ascendancy?
Oh boy, well there are lots of differences, though we are of course heavily influenced by these games – as well as Master of Orion 2. But these are what come to mind:
- Pacing: We have worked a lot with the pacing of the game. We wanted to make a 4X-game where you quickly expand and start building fleets and do battle, thus players will find that Lost Empire is quite fast-paced for a 4X-game.
- Chi-Lung Race: We have also experimented a lot with the gameplay in the game by including the special Chi Lung Dragon-race, which plays very differently than the other race. For instance, you have to breed new creatures to put in fleets, and eat population to make your dragons grow, which makes Chi Lung a very expansive race, much more aggressive than the other six races.
- Science Tree: Further we choose to make a multi-headed, multilevel science tree. This means that players can keep improving any existing technology indefinitely instead of focusing on acquiring completely new techs. We have found from our many multiplayer sessions that this tends to create a much more varied game experience, when people choose to optimize different types of techs a lot.
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What no Space Empires IV... WTF man!
__________________
Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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