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				January 17th, 2008, 10:46 AM
			
			
			
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 National Security Advisor |  | 
					Join Date: Nov 2006 Location: Oxford, UK 
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				 Re: Forseti (Started) 
 Okay, Oceania is AIed. It was hardly worth it as it turned out, they will be gone in a couple of turns anyway. |  
	
		
	
	
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				January 17th, 2008, 07:09 PM
			
			
			
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 Second Lieutenant |  | 
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				 Re: Forseti (Started) 
 Now that we have been playing on the map for a while, does anyone have any comments about the starting positions?  Or about the no independents? |  
	
		
	
	
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				January 17th, 2008, 07:48 PM
			
			
			
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 First Lieutenant |  | 
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				 Re: Forseti (Started) 
 I chose a poor nation to play with no indies, I knew that going in. I expect that no indies will exacerbate the unbalancedness of the nations, which should be fun. I am enjoying the no indies aspect alot, it changes the gameplay. 
 As far as the starting locations, I haev no complaints. Actually I am rather pleased with my position, as i would have withany of them.
 
				__________________Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn!
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				January 17th, 2008, 10:25 PM
			
			
			
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 First Lieutenant |  | 
					Join Date: Oct 2006 Location: East Norriton, PA 
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				 Re: Forseti (Started) 
 I forgot the no indies thing, untill I wanted to create another castle, and my expansion army was stranded in a nice castle position when the rest of my commanders were bogged down in forests several turns away. Having to choose between expanding and making another castle wasn't a choice I wanted to make and I should have planned for it. 
I think the fact that there are no indies increases the need for planning ahead and is a good thing. I think this game will favor the prepared (and eat me alive   ) |  
	
		
	
	
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				January 17th, 2008, 10:44 PM
			
			
			
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 General |  | 
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				 Re: Forseti (Started) 
 C'tis would have been a great choice for no indies in MA, in retrospect.  They don't do well with indy troops anyway, because of miasma.  Plus they'd enjoy all the swampland on this map! 
				__________________Whether he submitted the post, or whether he did not, made no difference. The Thought Police would get him just the same. He had committed— would still have committed, even if he had never set pen to paper— the essential crime that contained all others in itself. Thoughtcrime, they called it. Thoughtcrime was not a thing that could be concealed forever.
http://z7.invisionfree.com/Dom3mods/index.php? |  
	
		
	
	
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				January 18th, 2008, 05:37 AM
			
			
			
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 First Lieutenant |  | 
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				 Re: Forseti (Started) 
 That is true, Ctis would have rocked.I think Marginon and Man would do well too just because of thier diversity of troops.
 
				__________________Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn!
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				January 18th, 2008, 03:09 PM
			
			
			
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 First Lieutenant |  | 
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				 Re: Forseti - Early Encounter 
 Greetings Pangaea, 
The early encounter with your forces was not intended--at least not on our part.      
We suggest however that your centaurs would find much more hospitable grazing to the south & east.     
The territory north of your exploratory force belongs to The One.
				__________________Power is an illusion...
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				January 17th, 2008, 09:21 PM
			
			
			
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 First Lieutenant |  | 
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				 Re: Forseti (Started) 
 
	Quote: 
	
		| IndyPendant said: Now that we have been playing on the map for a while, does anyone have any comments about the starting positions?  Or about the no independents?
 
 |  I'm loving my starting location.  Playing without indies has been a little...wierd.  I agree with Cor2, it definately changes gameplay--I've got no complaints though.
				__________________Power is an illusion...
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