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January 19th, 2008, 12:12 PM
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Major General
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Join Date: Jan 2004
Location: Columbus, OH
Posts: 2,204
Thanks: 67
Thanked 49 Times in 31 Posts
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Re: Late Age Atlantis
Quote:
Shovah32 said:
Can I just suggest a Prince of Death rather than the Dagon? Personal preference of mine, and the death bless can make your sacreds useful should the enemy have his own SC god.
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With the above build you can take out dagon and <insert any awake SC pretender here>.
I definitely wouldn't go with a death bless. Their sacred units aren't very good.
Jazzepi
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January 19th, 2008, 01:51 PM
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Sergeant
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Join Date: Nov 2007
Posts: 397
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Re: Late Age Atlantis
I like going W9 bless with high dom. Those sacreds may be subpar, but they're easy to spam.
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January 19th, 2008, 01:59 PM
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Brigadier General
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Join Date: Oct 2006
Location: Northern Ireland
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Re: Late Age Atlantis
Jazzepi, the death bless was only an added bonus - the Prince of Death is just a great SC.
I agree, their sacred units aren't great, but with a death bless they are still a threat to early SC gods.
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January 19th, 2008, 03:43 PM
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Corporal
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Join Date: Jun 2007
Posts: 181
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Re: Late Age Atlantis
Don't hurry with the water ... unless there is R'lyeh. If there is R'lyeh, kill them as fast as possible.
Your capitol only mages are probalby a key figure in your strategy, whatever it is. Recruit them 1/turn and sent them with the armies as soon as you have minimal research. Later, your cheap mages outside your capitol will do the research
For a pretender I'd take a side-searcher and Rainbow caster, because and game, you simply can't exist on Water and death only.
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January 19th, 2008, 04:31 PM
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General
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Join Date: Sep 2004
Location: Irving, TX
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Re: Late Age Atlantis
I took a POD with a heavy death bless with them recently. I did horrible in that game, but much of it was due to extremely bad luck early on. The sacred Assartuts are definitely God killers with the death bless though... a small troop of them killed a Manticore SC god rather easily.
__________________
Be forewarned, anything I post is probably either 1) Sophomoric humor, 2) Satire, 3) A gross exaggeration of the power I currently possess, 4) An outright lie, or 5) Drunken ramblings.
I occasionally post something useful.
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January 19th, 2008, 06:51 PM
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Brigadier General
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Join Date: Oct 2006
Location: Northern Ireland
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Re: Late Age Atlantis
Not that Manticores are exactly the pinnacle of Super-Combatantdom.
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January 22nd, 2008, 03:46 PM
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Sergeant
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Join Date: Feb 2007
Location: Northern VA, USA
Posts: 321
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Re: Late Age Atlantis
I'm playing LA Atlantis in an SP game, and I like them very much so far.
For my pretender, I chose a dormant Ghost King with D4 magic and nine candles of Dominion strength. Cold 3 + other positive scales. My proposed strategy is to get my dominion out to some neighboring provinces, then use the Ghost King (and any ghosts he can summon) to expand into that dominion. Meanwhile, the majority of my expansion is ice-armored heavy infantry.
Actually, I think that LA Atlantis has some great units. Their heavy infantry is really stellar in cold weather, which can always be assured with Wolven Winter. Even better, their heavy infantry has a strategic move of 2, which is much more mobile than other grunts.
The only area in which LA Atlantis is lacking is bless strategies. I agree with Jazzepi (and others): LA Atlantis simply doesn't have very good sacreds. So skip the bless strategy and concentrate on scales....
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