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  #1  
Old January 20th, 2008, 12:49 AM

Shovah32 Shovah32 is offline
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Default Re: A new tengu nation

The problem with that idea is that to be a chaff killer, the Kensai would probably need defense in the 30s or more incase he got surrounded. Even if he was given some magically forged armour, the human HP could be killer - although not as much as without the armour(obviously).
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  #2  
Old January 20th, 2008, 11:42 AM

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Default Re: A new tengu nation

I was actually thinking about doing something like that. Have to see how it will work out once I get to play-testing. School has been taking much of my time though, and even weekends are being taken over by homework at the moment.
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  #3  
Old January 21st, 2008, 12:23 AM
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HoneyBadger HoneyBadger is offline
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Default Re: A new tengu nation

Shovah, I think, with Dominions, we've got one of two options: either allow humans to *be* humans, with "human hit-points" and all the rest, and still manage to rise to the challenge of finding a way to produce "merely" human units which bridge the gap between being chaff and destroying chaff,

or,

we own up to humans being in the game only because we want them in the game for sentimental reasons, but only as second-class citizens.

As difficult as option 1 may be, and as much as the current limitations of humans in Dominions may seem insurmountable, option 2 is fairly ridiculous and very lame.
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  #4  
Old January 31st, 2008, 06:59 PM

Lord_Neko Lord_Neko is offline
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Default Re: A new tengu nation

I will hopefully finish the images for the commanders by this weekend as long as I find time for it. Playtesting it might be a problem for me since I can't view battles since my machine is a bit too slow to be running the game. This should not be much of a problem if I get my dad's laptop by the time playtesting is needed.
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Old January 31st, 2008, 08:01 PM

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Default Re: A new tengu nation

The graphics on the previous page look really really nice. The only negative comment I'd have would be that the crow head one of them has looks a bit funny. Maybe a bit small or something.
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Old January 31st, 2008, 08:56 PM

Lord_Neko Lord_Neko is offline
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Default Re: A new tengu nation

Thanks for the comments. About the crow heads, I just transferred the tengu head from one of the regular units in the game over where the human head should be but perhaps they are too small. I'll consider working on the issue.
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  #7  
Old February 13th, 2008, 03:51 PM

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Default Re: A new tengu nation

I have a few of the commanders done... I still have finishing details to do on 1 of them and have to actually make up the other 7 or so still. So things are moving along but still quite slowly.
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