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  #1  
Old January 20th, 2008, 05:36 AM
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Leternel Leternel is offline
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Default Re: Need help with moding Space Empries 4 Deluxe

If you depreciate the space yards and ship yards organic capability, and if you reduce farms production rate, your troops will take long enough too build.
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Old January 20th, 2008, 09:52 AM
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Default Re: Need help with moding Space Empries 4 Deluxe

Quote:
Leternel said:
If you depreciate the space yards and ship yards organic capability, and if you reduce farms production rate, your troops will take long enough too build.
In theory, but not in practice. Its the number of components and their cost that really affect the time it takes to build troops.
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Old January 20th, 2008, 06:31 PM
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Default Re: Need help with moding Space Empries 4 Deluxe

That's the point, though, Atrocities.

Make your troop stuff cost organics!
Or alternatively, make the hull cost organics "for the soldiers who are operating them"

If you're not willing to adjust prices, you're not gonna win this one
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Old January 21st, 2008, 05:22 AM

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Default Re: Need help with moding Space Empries 4 Deluxe

Thanks for the info about the settings.txt file for adjusting the base Organics values for all planets. That should help make building troops take some time, even on small, less populated planets.

I have already tried Suicide Junkies suggestion on making Astroids use "Sector Cloaking" to hide units, but not only does it hide the ships/units occupying the sector, but it also makes the Astroid Sectro invisible aswell. I would like to have the Astroids visible to see, but still hide/"cloak" a ship/unit if they occupy the Astroid sector.

And as for Warppoints, couldn't you just use the "Sector Cloaking" ability aswell? I was thinking about doing that, but can a ship without anti-cloak technology still be able to locate and transverse through the "Cloaked" Warppoint? This would limit expansion as an empire would really have to rely on scouts to look for these warppoints.
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