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January 20th, 2008, 08:58 PM
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National Security Advisor
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Join Date: Nov 2006
Location: Oxford, UK
Posts: 5,921
Thanks: 194
Thanked 855 Times in 291 Posts
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Re: Vermin Lord - Hail the Rats (and Sombre)
Digress - if you get round to setting up an MP game let me know first, as I want to get in with either Arga Dis or Tomb Kings! Also you are of course welcome to use the LlamaServer if you want.
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January 20th, 2008, 11:58 PM
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Second Lieutenant
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Join Date: Feb 2007
Location: Sydney, Australia
Posts: 437
Thanks: 18
Thanked 2 Times in 2 Posts
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Re: Vermin Lord - Hail the Rats (and Sombre)
Just signed up for another game and have hit my maximum. However my stay in one particular game might be short so I will start to prepare a game in the nearish future.
Your offer of the llamaserver is noted and will more than likely be taken up. Cheers.
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January 26th, 2008, 11:35 AM
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Sergeant
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Join Date: Mar 2005
Location: France (Paris)
Posts: 227
Thanks: 1
Thanked 1 Time in 1 Post
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Re: Vermin Lord - Hail the Rats (and Sombre)
I had a crash, just after conjuring a vermin lord (conj lvl 9)  when I click on the province where he should be (near 112 and 124), the game crash every time
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January 27th, 2008, 05:19 AM
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Corporal
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Join Date: Dec 2006
Location: My Own Reality
Posts: 64
Thanks: 18
Thanked 0 Times in 0 Posts
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Re: Vermin Lord - Hail the Rats (and Sombre)
Wow...........just wow Sombre. I know I already said that this is my current favorite nation mod, but at this point I think the only thing that would make it better would be a finished Zepath Warhammer World Map.
Playing Skaven on that map with all of the special sites would be Dom 3 Heaven for me at this point.
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February 1st, 2008, 07:28 AM
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Corporal
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Join Date: Dec 2006
Location: My Own Reality
Posts: 64
Thanks: 18
Thanked 0 Times in 0 Posts
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Re: Vermin Lord - Hail the Rats (and Sombre)
I had a similar problem mathusaiem. I finally got the ability to summon a Verminlord and when I did it with one of my casters the game now crashes when I try to load it.

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February 1st, 2008, 05:48 PM
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BANNED USER
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Join Date: Feb 2007
Posts: 5,463
Thanks: 165
Thanked 324 Times in 190 Posts
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Re: Vermin Lord - Hail the Rats (and Sombre)
Ok I think it's a very simple fix.
Go into the skaven.dm using a text editor and search for vermin lord. Find the bit that says:
#spr1 "./Skaven/Verminlordc.tga"
#spr2 "./Skaven/Verminlord.tga"
and change it to say
#spr1 "./Skaven/Verminlord.tga"
#spr2 "./Skaven/Verminlord2.tga"
Should sort it out. I will update the Skaven for 3.14 soon enough.
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February 3rd, 2008, 08:26 PM
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Captain
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Join Date: Feb 2005
Posts: 867
Thanks: 0
Thanked 41 Times in 19 Posts
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Re: Vermin Lord - Hail the Rats (and Sombre)
Quote:
Just so you know Amos, you can make a unit unique with the only side effect being either regeneration or stealth 0.
If you're interested I'll tell you how later.
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So how about those uniques? I'm posting here since thats the thread you're most likely to read  .
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February 3rd, 2008, 08:36 PM
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BANNED USER
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Join Date: Feb 2007
Posts: 5,463
Thanks: 165
Thanked 324 Times in 190 Posts
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Re: Vermin Lord - Hail the Rats (and Sombre)
Quickest way is just for me to post code.
------ this one has regen 1%, min 1 per turn
#newmonster 2488
#copystats 648
#clearmagic
#spr1 "./Warhammer Empire/Grandmaster.tga"
#name "Master of the White Wolf"
#descr "Master of the White Wolf description."
#fireres 0
#regeneration 1
#end
----- this one has stealth 0
#newmonster 2489
#copystats 650
#clearmagic
#spr1 "./Warhammer Empire/Grandmaster.tga"
#name "Master of the Knights Panther"
#descr "Master of the Knights Panther description."
#end
That's from an old warhammer empire dm. The point is you can get unique with the least possible side effects by copystatting 648 or 650.
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