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  #1  
Old March 22nd, 2002, 12:00 AM

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Default Re: In Review: Best Fleet Strategy

Check this:

One starting planet
Low tech start

In 25 turns you can have ECM I, DUC IV, and PD III.

x15-20 escorts
x5 fleet supply oilers

When the Fleet Group Omega comes for you...all you can do is surrender.

*** ALL YOU CAN DO IS MINE YOUR WARP POINT AND DELAY THE END FOR A WHILE YOU HAVE NO OTHER OPTIONS ***

I call this the Red Army fleet strategy. YOU CANNOT WIN.
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  #2  
Old March 22nd, 2002, 12:27 AM
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Default Re: In Review: Best Fleet Strategy

Hehe. I'll give him points for effort. He is persistant. Maybe when he has played a few more games he'll start to realize...
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Old March 22nd, 2002, 12:37 AM
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Default Re: In Review: Best Fleet Strategy

Umm... 25 turns?

It's more like at least 50 turns, Unless you set up extensive research colonies.

I did a quick start as terrans and kept on researching those techs:

To get ECM and Point Defense, you have to research Military Sciences that took me about 24 turns.

Projectile Weapons too me about 20-21 turns to get to level 4.

And to research ECM and Point Defense, it takes about another 33 turns.

24+33=57 turns.

Now this is only according to One planet, No racial advantages, and Low tech.

So are you sure it was 25 turns?
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Old March 22nd, 2002, 12:51 AM

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Default Re: In Review: Best Fleet Strategy

*laughs outright* Maybe its the Aries flowing in my blood, or the fact that I love to defy the laws of nature... But I doubt your strategy is foolproof... I would love to test it.
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Old March 22nd, 2002, 12:56 AM
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Default Re: In Review: Best Fleet Strategy

He didn't say no advantages, and he did say he dumped points into intelligence, I think. He probably has planetary exploitation advantage. I think he probably can do it in 25 turns. In a recent PBW game I have an opponent who did something very like this, but without the mistake of sticking to speed 3 escorts . The first thing I ran into were speed 6 frigates with two DUC IV's, ECM I, and two PDC's, and these were developed in under 30 turns. I parried this with mines and by outnumbering with CSM frigates. This improved Version is a good first strike technique, but the speed 3 escort idea is a mistake, except maybe for defense ships.

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Old March 22nd, 2002, 01:01 AM
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Default Re: In Review: Best Fleet Strategy

Ahh.

But with Planet exploitation (I assume you mean Advanced storage technique) it's more like cheating to win, in my perspective really.

Unless those racial points go into racial techs or something that doesn't drastically upset the balance of power it's just set in your favor.

that just goes to show...
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Old March 22nd, 2002, 02:15 AM

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Default Re: In Review: Best Fleet Strategy

The main problem with the escort attack is they take too damn long to get to the target. That and even if you win, he can throw everything into a small transport and colony ship and OUTRUN you.

"When the Fleet Group Omega comes for you...all you can do is surrender."

Oh so wrong. Organic Armor I can be researched just as quickly as your ships, the defenders also have more time to build. Those ramming ships will tear your attack to shreads. BTW, ramming is NOT AFFECTED by ECM. I.e. you cannot dodge.

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