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March 22nd, 2002, 12:51 AM
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Corporal
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Location: Phoenix
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Re: In Review: Best Fleet Strategy
*laughs outright* Maybe its the Aries flowing in my blood, or the fact that I love to defy the laws of nature... But I doubt your strategy is foolproof... I would love to test it.
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You are now experiencing what we call... a Cylapse.
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March 22nd, 2002, 12:56 AM
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National Security Advisor
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Re: In Review: Best Fleet Strategy
He didn't say no advantages, and he did say he dumped points into intelligence, I think. He probably has planetary exploitation advantage. I think he probably can do it in 25 turns. In a recent PBW game I have an opponent who did something very like this, but without the mistake of sticking to speed 3 escorts  . The first thing I ran into were speed 6 frigates with two DUC IV's, ECM I, and two PDC's, and these were developed in under 30 turns. I parried this with mines and by outnumbering with CSM frigates. This improved Version is a good first strike technique, but the speed 3 escort idea is a mistake, except maybe for defense ships.
PvK
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March 22nd, 2002, 01:01 AM
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Brigadier General
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Re: In Review: Best Fleet Strategy
Ahh.
But with Planet exploitation (I assume you mean Advanced storage technique) it's more like cheating to win, in my perspective really.
Unless those racial points go into racial techs or something that doesn't drastically upset the balance of power it's just set in your favor.
that just goes to show...
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March 22nd, 2002, 02:15 AM
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National Security Advisor
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Re: In Review: Best Fleet Strategy
The main problem with the escort attack is they take too damn long to get to the target. That and even if you win, he can throw everything into a small transport and colony ship and OUTRUN you.
"When the Fleet Group Omega comes for you...all you can do is surrender."
Oh so wrong. Organic Armor I can be researched just as quickly as your ships, the defenders also have more time to build. Those ramming ships will tear your attack to shreads. BTW, ramming is NOT AFFECTED by ECM. I.e. you cannot dodge.
Phoenix-D
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Phoenix-D
I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
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March 22nd, 2002, 02:19 AM
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Lieutenant Colonel
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Re: In Review: Best Fleet Strategy
quote: Originally posted by Gryphin:
texFire,
Thanks for the full background. I love word derivations.
I also loved the granet hills around Austin and a place called "Inks Lake State Park".
I miss Inks Lake. Used to have a ball there dragging my kids on float behind the boat.
------------
So many ugly women, so much time. Got Beer?
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March 22nd, 2002, 03:55 AM
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Private
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Re: In Review: Best Fleet Strategy
quote: Originally posted by Phoenix-D:
The main problem with the escort attack is they take too damn long to get to the target. That and even if you win, he can throw everything into a small transport and colony ship and OUTRUN you.
"When the Fleet Group Omega comes for you...all you can do is surrender."
Oh so wrong. Organic Armor I can be researched just as quickly as your ships, the defenders also have more time to build. Those ramming ships will tear your attack to shreads. BTW, ramming is NOT AFFECTED by ECM. I.e. you cannot dodge.
Phoenix-D
I like your dedication... TO LOSING!! Sure, you build an armada of ram-ships, but this is putting all your effort into NOT LOSING. So after you cheap-shot Fleet Group Omega, you can't do ANYTHING but wait for Fleet Group Orion to show up with -1 DUC and plus 3 engines so you will NOT be able to catch me.
*** I HAVE THE GUNS, I HAVE INNIATIVE SO I WIN!! ***
And looking at my strategy, I'm going to try something else out. Consider that you will NEVER EVER be able to hit me, do I really NEED more than one DUC? So let's check this out:
Crew/Life/Bridge ... 30t
x1 DUC ............. 30t
x1 PD .............. 20t
ECM ................ 10t
x6 engines ......... 60t
Total wieght ....... 150t
So my effective firepower is cut in half...but theoreticaly...SO WHAT! You STILL CANNOT HOPE TO HIT ME so what should it matter if I have to spend twice the number of turns crushing you? And then I get 6 movement (7 with propulsion expert) plus three movement in combat.
I will have to test this.
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March 22nd, 2002, 04:12 AM
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National Security Advisor
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Re: In Review: Best Fleet Strategy
GUTB, you are quite entertaining, but seriously, you do realize that getting your defensive adjustment to 100% does not give make yoru ships invulnerable to direct fire weapons don't you?
Any attack modifiers for your opponent will be factored in as well. Yes, your opponent will probably miss more than you do, but he wont miss EVERY shot. And it won't take as many shots to disable your escorts as it will for your escorts to disable his ships.
If you can manage an very high numerical advantage in every battle, you will do ok, but your opponent is not likely to allow you to do that.
Geo
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