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Old March 22nd, 2002, 03:55 AM

GUTB GUTB is offline
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Default Re: In Review: Best Fleet Strategy

quote:
Originally posted by Phoenix-D:
The main problem with the escort attack is they take too damn long to get to the target. That and even if you win, he can throw everything into a small transport and colony ship and OUTRUN you.

"When the Fleet Group Omega comes for you...all you can do is surrender."

Oh so wrong. Organic Armor I can be researched just as quickly as your ships, the defenders also have more time to build. Those ramming ships will tear your attack to shreads. BTW, ramming is NOT AFFECTED by ECM. I.e. you cannot dodge.

Phoenix-D



I like your dedication...TO LOSING!! Sure, you build an armada of ram-ships, but this is putting all your effort into NOT LOSING. So after you cheap-shot Fleet Group Omega, you can't do ANYTHING but wait for Fleet Group Orion to show up with -1 DUC and plus 3 engines so you will NOT be able to catch me.

*** I HAVE THE GUNS, I HAVE INNIATIVE SO I WIN!! ***

And looking at my strategy, I'm going to try something else out. Consider that you will NEVER EVER be able to hit me, do I really NEED more than one DUC? So let's check this out:

Crew/Life/Bridge ... 30t
x1 DUC ............. 30t
x1 PD .............. 20t
ECM ................ 10t
x6 engines ......... 60t

Total wieght ....... 150t

So my effective firepower is cut in half...but theoreticaly...SO WHAT! You STILL CANNOT HOPE TO HIT ME so what should it matter if I have to spend twice the number of turns crushing you? And then I get 6 movement (7 with propulsion expert) plus three movement in combat.

I will have to test this.
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