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January 25th, 2008, 11:58 PM
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Lieutenant General
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Join Date: Feb 2004
Posts: 2,687
Thanks: 20
Thanked 54 Times in 39 Posts
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Re: Turn 31
well, back when troops were more valuable, i'd use volva's to etherealize a squad of shapeshifters. a few squads of etherealized shapeshifters has great staying power against anything mundane.
one volva per squad of ten or so.
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January 26th, 2008, 01:16 AM
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Sergeant
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Join Date: Sep 2006
Location: The Hidden Grove
Posts: 377
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: Turn 31
OK, now I am started to get pissed. Midgard is not dead, and is not, from what I know, on the verge of death. Is he suffering defeats? Absolutely. It is not like I haven't lost a lot of troops myself. Hell, I bet I probably lost more mages. I am willing to give Midgard pointers, but not while he is still in the game. Also keep in mind Midgard isn't some helpless, poor nation here. He was one of the most, if not the most, powerful nations for a while. Moreover, he has cried wolf since the beginning. Midgard will probably complain next turn about being double teamed just as he continually has, every turn. Don't let that get to you. Of course he will make everything sound horrible; he doesn't want to be destroyed.
Midgard is losing against me, but it hasn't been just a walk in the park for me. In one battle for instance, if his side would have had one more turn, I would have lost. So please, unless you are in this war or in the region, stop interfering.
__________________
Learn about Lizard Chariots and Serpent Dancers in the Guide to EA C'tis
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January 26th, 2008, 07:32 AM
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Major General
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Join Date: Sep 2006
Posts: 2,198
Thanks: 90
Thanked 32 Times in 22 Posts
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Re: Turn 31
Correct me if I am wrong but Man has 3 VPs? You need 5 to win, if you finish Midgard then you capture 1 more VP, which is likely as Midgard is being attacked by both you and Atlantis. You then need only 1 VP for the win.
Mans neighbours take note!
Perhaps this is why Midgard is getting some advisers?
Btw, Vanjarls use as raiders to raid his provinces via cloud trapeze and destroy Mans economy. Even fully tooled Vanjarls will have difficulty taking on entire armies.
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January 26th, 2008, 08:18 AM
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Lieutenant General
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Join Date: Sep 2007
Posts: 2,691
Thanks: 5
Thanked 39 Times in 31 Posts
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Re: Turn 31
Ehm I will certainly keep complaining every turn..
it's quite obvious that since this double teaming has started 2 nations have gained a lot in provinces and others stats while I have well... lost everything.. my nations IS on the verge of death since all provinces I have are near the utgard capitol and thus nearl out of reach and my troops there are now seeing 2 large armies from you which I can't possibly beat without more troops which I can't send there since atlantis is on my back..
MORE than enough reason for me to want help AND there are more than enough reasons for others to start stopping you and atlantis now..
atlantis has a LARGE number of provinces and still hasn't got all water provinces which it will probbly also get.. it SEEMS to have few troops but it's gotten crack troops with high defense etc.
kick their asses like I've been doing/trying
ow anyway.. about the advice.. I could ask them in PM or I could even ask in the rest of the forum too...
__________________
Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
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January 26th, 2008, 10:32 AM
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General
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Join Date: Jul 2004
Location: Portland, ME (USA)
Posts: 3,241
Thanks: 31
Thanked 65 Times in 18 Posts
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Re: Turn 31
Hello:
Yes, Midgard is in a big war with Atlantis and Man. We in Atlantis attacked Midgard because we were alarmed that they had quickly gobbled up Utgard and were moving swiftly against Abysia. If all goes well in this war against Midgard, Man will have 3 VP's, and Atlantis will have 2. That's not quite so alarming.
In terms of complaining, I think that's just fine! I like to complain, too. I cite my first squeal-fest when Boron smushed me: http://www.shrapnelcommunity.com/thr...=&fpart=5&vc=1
Pasha
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January 26th, 2008, 01:24 PM
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Lieutenant General
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Join Date: Sep 2007
Posts: 2,691
Thanks: 5
Thanked 39 Times in 31 Posts
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Re: Turn 31
ehm except for the fact that abyssia is near there and also close to death and that if you 2 can combine against me you can go against everyone and noone could stop you..
so maybe I could get a lil help? no make that A LOT of help.. my main problem is getting man of my back and getting the utgard capitol back atm.
PS Ramshead.. I can't remember having killed any of your mages.. that communion you had casting blade wind was the friggin problem I lost anyway... I couldn;t get through the knights and your mages got to me.
__________________
Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
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January 26th, 2008, 02:15 PM
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General
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Join Date: Jul 2004
Location: Portland, ME (USA)
Posts: 3,241
Thanks: 31
Thanked 65 Times in 18 Posts
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Re: Turn 31
Lies! Midgard is no defender of Abysia, and quite frankly, we are quite sure that Caelum and Pythium are spying the Abysian capital as a tasty morsel.
Atlantis is desperately fighting a righteous war of defensive aggression. Midgard is a disease, and we are valiantly administering the cure. [img]/threads/images/Graemlins/Peace.gif[/img]
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January 26th, 2008, 03:07 PM
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Second Lieutenant
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Join Date: Mar 2005
Location: west of DC
Posts: 587
Thanks: 6
Thanked 13 Times in 9 Posts
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Re: Turn 31
We thank our host for sharing with us this fascinating historical document. It was [img]/threads/images/Graemlins/icon30.gif[/img] [img]/threads/images/Graemlins/icon04.gif[/img] [img]/threads/images/Graemlins/icon23.gif[/img] [img]/threads/images/Graemlins/icon24.gif[/img]  , if you excuse our accent; PashaSpeak is not our native tongue.
As for the rest, we, the rulers of New Ulm, are endlessly amused by the various occasionally contradictory accounts we read here. It greatly enlivens our quiet lives, and we hope to hear much more of it.
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January 26th, 2008, 03:14 PM
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Lieutenant General
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Join Date: Sep 2007
Posts: 2,691
Thanks: 5
Thanked 39 Times in 31 Posts
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Re: Turn 31
I'm no defender of abyssia.. lol I'm the one that weakend them in the first place... still.... if man get's abyssia after what he has now... I mean I have about 100 troops against his 100 there and he's got 100+ coming, abyssia seems to have about 100 themselves with not that much income...
__________________
Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
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January 27th, 2008, 08:09 PM
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Sergeant
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Join Date: Sep 2006
Location: The Hidden Grove
Posts: 377
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: Turn 31
Indeed, it seems I have overreacted. I have done that quite a bit of late. I apologize for my comment about complaining Aezeal, but I am still going to cut open every Midgardian I come across.
Dominions politics: Politely committing genocide since the Early Age.
__________________
Learn about Lizard Chariots and Serpent Dancers in the Guide to EA C'tis
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