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January 28th, 2008, 02:42 AM
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Colonel
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Join Date: Dec 2006
Location: Dallas, Tx
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Re: Which Mod Nations are Ready for Prime Time?
Quote:
DrPraetorious said:
Stigia (by Amos) is fairly well balanced. Their national pretender is insane, but you can just disable him. I don't think it's been played in MP yet.
Theran Empire (also by Amos) is slightly weak, and has some features that would need to be disabled. I'd be willing to give it a shot in MP, myself, though.
I want to start a massive MP game after I've finished fiddling with everyone else's mods for mine own poirposes, and ironing out kinks so that they all run at once.
This'll take me (at least!) a few weeks until after the patch is out.
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My general thought is similar... start to add a few of the best unique modded nations to all future regular games.
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January 28th, 2008, 03:44 AM
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Major General
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Join Date: Feb 2005
Location: Lake of Hali, Aldebaran, OH
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Re: Which Mod Nations are Ready for Prime Time?
One issue is that CBM is starting to shape up to the point that I'd consider using it.
Forks drive QM completely nuts, but I might include the best half a dozen changes made by CBM in such a mod.
__________________
If you read his speech at Rice, all his arguments for going to the moon work equally well as arguments for blowing up the moon, sending cloned dinosaurs into space, or constructing a towering *****-shaped obelisk on Mars. --Randall Munroe
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January 28th, 2008, 04:36 AM
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Corporal
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Re: Which Mod Nations are Ready for Prime Time?
I would say Ulm reborn is not at all derivitive of Ulm from a play style point of view. Just from a historical flavor point of view. It quite unique and a very good mod. Have you checked it out at all?
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January 28th, 2008, 09:29 AM
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National Security Advisor
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Re: Which Mod Nations are Ready for Prime Time?
Velusion: Illwinter would have been sued for Skaven. But that doesn't mean they don't fit in well with Dominions games, so I'm not sure why that's a big deal. Sombre has been extremely creative in adapting them for Dominions, it's not like they're derivative in the no-effort sense.
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January 28th, 2008, 01:26 PM
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Major
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Re: Which Mod Nations are Ready for Prime Time?
Ulm Reborn is completely unlike the traditional Ulm in terms of how the gameplay feels. It's mainly the storyline (I think) that requires it to be Ulm. It's very cool in my opinion, and won the only all-mod game I've played. Sylvania is very high-fantasy Elvish, and might still be overpowered 
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January 29th, 2008, 04:34 AM
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BANNED USER
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Join Date: Feb 2007
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Re: Which Mod Nations are Ready for Prime Time?
I don't think any of my MA nations meet your criteria.
I think Alugra by Burnsaber is well worth a go in MA.
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January 30th, 2008, 11:04 PM
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Colonel
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Join Date: Dec 2006
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Re: Which Mod Nations are Ready for Prime Time?
Quote:
Sombre said:
I don't think any of my MA nations meet your criteria.
I think Alugra by Burnsaber is well worth a go in MA.
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What about your Agra Dis?
Anyone played Alugra in MP before?
As far as why I'm not looking for nations derived from other materials... I suppose it's just a personal preference. I like truly unique things. It's the same reason I don't read fan fiction or care for fan drawn art. I'm sure the modded nations are well done - but they don't really hold that much appeal to me.
I'd be willing to host an MP test game of truly *unique* modded nations...
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