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January 28th, 2008, 10:31 PM
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Second Lieutenant
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Join Date: Oct 2006
Location: Winnipeg, Canada
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Re: Bogarus Quick Guide
I don't how good of blood hunters Five fold angels will be, since they cause unrest.
As mostly a challenge: is it even possible to make a strategy out of their stealthy, unrest causing sacreds. At their price I can't see it, but it would be fun to try. Flagellants at least have two attacks.
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January 28th, 2008, 10:47 PM
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Major General
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Join Date: Feb 2005
Location: Lake of Hali, Aldebaran, OH
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Re: Bogarus Quick Guide
With patrollers in place, I didn't even notice the extra unrest from the angels.
They have one more blood magic than the occultist, and cost about 2/3 the upkeep. But you're right that I don't actually know how much unrest they were making - if they require enough extra patrollers, that'd cancel out the benefits.
__________________
If you read his speech at Rice, all his arguments for going to the moon work equally well as arguments for blowing up the moon, sending cloned dinosaurs into space, or constructing a towering *****-shaped obelisk on Mars. --Randall Munroe
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January 28th, 2008, 10:52 PM
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Second Lieutenant
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Join Date: May 2006
Posts: 465
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Re: Bogarus Quick Guide
Just a note: The Angels seem to cause 4 Unrest a turn just by being there. (If you wanted a number...)
Upkeep of Occultist: 7.33g/turn
Upkeep of Angel: 6g/turn
Difference: 1.33g/turn
Break-even point: 52.63 turns
By this analysis, going by pure stats you have to have an angel for 53 turns before it's better than an Occultist in terms of money. You can put in the better Blood/Holy magic on the Angel in the same bin as 'causes unrest' and 'higher up-front cost' and it'll probably come out a wash.
For this reason, I think I'd use Occultists before I'd use Angels for Bloodhunters. Also, IIRC the Angel is a Spy in addition to everything else it can do.
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January 28th, 2008, 10:57 PM
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General
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Join Date: Mar 2007
Location: Japan
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Re: Bogarus Quick Guide
FFAs generate about 3 unrest a turn. With 2 hunting in a province, tax at zero should preserve zero unrest. With other blood hunting nations, I usually tax at 20 with 2 B2s and unrest remains at zero.
Dr P, I like your stealth preaching idea with the FFAs. With a weak dominion neighbor, you could build a few early, head over to an enemy capital, generate unrest above 100 to prevent detection/recruitment, then preach for a dom kill ... at H2 they've got a decent shot at it. Should work really well with your suggested Dom10 PoD.
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Whether he submitted the post, or whether he did not, made no difference. The Thought Police would get him just the same. He had committed— would still have committed, even if he had never set pen to paper— the essential crime that contained all others in itself. Thoughtcrime, they called it. Thoughtcrime was not a thing that could be concealed forever.
http://z7.invisionfree.com/Dom3mods/index.php?
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January 28th, 2008, 11:35 PM
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Second Lieutenant
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Join Date: May 2006
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Re: Bogarus Quick Guide
yes, they are quite good (if expensive) stealth preachers.
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January 29th, 2008, 01:11 AM
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Major General
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Join Date: Feb 2005
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Re: Bogarus Quick Guide
If you manage to have Will of the Fates and Army of Gold both up, you can survive a rain of stones. So Alteration 9 should be a high priority for the mid game.
Otherwise, my advice is to cultivate an attitude of extreme serenity regarding the savage casualties that can be inflicted on you.
Combine this serenity with the resolve to avoid being predictable. If you know T'ien Ch'i might try to pop a rain of stones, send in a moderate force of skirmishers to see if you can flush him out.
If he does it by cloud trapezing in the spellcaster, there isn't much you can do about it; the leaders of the communion should probably have modest armor. You ought to be ahead in research, anyway. If you aren't ahead in research as Bogarus you're toast.
Vedelkenbear - that second point of blood magic makes a very big difference in efficiency, but with the unrest penalty I suppose it's about a wash. The angel is *cooler*, however.
That second point of blood magic makes a big difference on a blood hunter.
__________________
If you read his speech at Rice, all his arguments for going to the moon work equally well as arguments for blowing up the moon, sending cloned dinosaurs into space, or constructing a towering *****-shaped obelisk on Mars. --Randall Munroe
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January 29th, 2008, 01:50 AM
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General
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Join Date: Sep 2004
Location: Irving, TX
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Re: Bogarus Quick Guide
I've encountered a strange occurance, I won't call it a bug, in my first game playing Bogarus. On about turn 15, unrest in my capitol increased to over 100. There was no message saying that anything bad had happened. Over the next several turns it increased to 133, though I had troops patrolling. The only nation near me is Atlantis, which has no unrest causing stealthy commnanders. Very stange.
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Be forewarned, anything I post is probably either 1) Sophomoric humor, 2) Satire, 3) A gross exaggeration of the power I currently possess, 4) An outright lie, or 5) Drunken ramblings.
I occasionally post something useful.
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January 29th, 2008, 02:02 AM
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General
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Join Date: Mar 2007
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Re: Bogarus Quick Guide
And you're not doing anything like stockpiling Khlysty or FFAs or Likhos in your capitol, right?
__________________
Whether he submitted the post, or whether he did not, made no difference. The Thought Police would get him just the same. He had committed— would still have committed, even if he had never set pen to paper— the essential crime that contained all others in itself. Thoughtcrime, they called it. Thoughtcrime was not a thing that could be concealed forever.
http://z7.invisionfree.com/Dom3mods/index.php?
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January 29th, 2008, 02:28 AM
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General
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Join Date: Sep 2004
Location: Irving, TX
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Re: Bogarus Quick Guide
Disregard. I had taxes set to 150%, and had forgotten about it.
__________________
Be forewarned, anything I post is probably either 1) Sophomoric humor, 2) Satire, 3) A gross exaggeration of the power I currently possess, 4) An outright lie, or 5) Drunken ramblings.
I occasionally post something useful.
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