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January 29th, 2008, 12:06 PM
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BANNED USER
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Join Date: Oct 2006
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Re: Unauthorized Poll for SPMBT
It would be greatly appreiacted if a webmaster could put this post in the equipment section
as for pdokar, Thanks for responding to my post. I look forward to trying your tactics.
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January 29th, 2008, 12:25 PM
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Captain
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Re: Unauthorized Poll for SPMBT
Answer: Blowing stuff up.
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January 29th, 2008, 01:28 PM
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Captain
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Re: Unauthorized Poll for SPMBT
My opinion on the matter is that the game should represent reality to the best our understanding of it and game limitations. And as far is known TI is indeed a huge advantage. Balance is to be achieved by pricing and scenario setup rather than tweaking code on the basis of a misguided sense of fairness. This, mind you, comes from somebody who is accustomed to play as the iraqis against the US in 1991. Even in such loopsided engagements it is possible to achieve at least draw if numbers, terrain etc are carefully exploited.
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January 29th, 2008, 01:42 PM
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Lieutenant General
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Join Date: Apr 2007
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Re: Unauthorized Poll for SPMBT
I know personally I'd LOVE to see TI capability available at ranges (and costs) less then 40 hexes. There's no reason/need for a 40 hex range on infantry squads, MMG's, Inf AT (LAAW, SMAW, RPG, etc) weapons yet if you want TI capability you're currently "stuck" with a 40 hex range/cost.
I suspect this is one of those issues where no change is practical because it's buried in the code and would require going thru every unit in every OOB to implement.
As to changing my game play.
Definitely !
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Suhiir - Wargame Junkie
People should not be afraid of their governments. Governments should be afraid of their people.
"Two things are infinite: the universe and human stupidity; and I'm not sure about the the universe." - Albert Einstein
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January 29th, 2008, 02:32 PM
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BANNED USER
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Re: Unauthorized Poll for SPMBT
Thanks everyone for responding. The exellent attitude of wargamers here is a major reason why this game is so fun. I have a few more questions if you will bear with me,
RecruitMonty, If you can find the time and wouldn't mind indulging my curiosity could you answer [A],[b] and [C]. Thanks
Marcello, if you wouldn't mind sharing your exploits agaisnt the US this would be exellent, the BEST I can do agaisnt U.S. Army with Iraq is a marginal defeat! thats the BEST, I suck X-D. I would love to learn from your expeirence. Thanks
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January 29th, 2008, 04:28 PM
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Captain
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Re: Unauthorized Poll for SPMBT
Quote:
Marcello, if you wouldn't mind sharing your exploits agaisnt the US this would be exellent, the BEST I can do agaisnt U.S. Army with Iraq is a marginal defeat! thats the BEST, I suck X-D. I would love to learn from your expeirence. Thanks
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It isn't really that difficult, I am a mediocre player really (what I actually do most of the time is using mobhack and testing what I have created in shooting range style scenarios). The key is employing the terrain in such a way as to have the americans driving past your positions and then getting them with flank and rear shots by T-72s. Typically this means a reverse slope defense where the tanks are hugging the base of the ridge or others available reliefs, hidden inside their irregularities as to eliminate (to the extent this is possible) frontal fire arcs, retaining only narrow side fire arcs and large rears ones. This ensures that when the Abrams charge beyond the ridge top at least a few T-72s can survive to get flank and rear shots.
This is of course possible under SPMBT near laboratory conditions. In real life an iraqi commander who had been ordered to deploy on an essentially flat terrain, who could expect the enemy coming from several directions, had little idea of the exact US tactical capabilities and faced an US commander usually smarter than your run of the mill videogame AI was in a rather uglier predicament.
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January 29th, 2008, 04:53 PM
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Major
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Join Date: Jun 2005
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Re: Unauthorized Poll for SPMBT
And mind you, Iraq-US scenarios are about the worst situation you can get into. Get into mid-European typical terrain with hills, forests, villages and towns and you get major boost of non-TI forces as it is much easier to hide even from TI. Under correct circumstances even lowly T-55 can ambush Abrams with fatal results.
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This post, as well as being an ambassador of death for the enemies of humanity, has a main message of peace and friendship.
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February 8th, 2008, 12:51 AM
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Private
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Re: Unauthorized Poll for SPMBT
Quote:
I know personally I'd LOVE to see TI capability available at ranges (and costs) less then 40 hexes. There's no reason/need for a 40 hex range on infantry squads, MMG's, Inf AT (LAAW, SMAW, RPG, etc) weapons yet if you want TI capability you're currently "stuck" with a 40 hex range/cost.
I suspect this is one of those issues where no change is practical because it's buried in the code and would require going thru every unit in every OOB to implement.
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It is not a 'code' thing insofar as a 40 hex range on thermal imaging devices. As I am sure we all understand, thermal imaging devices register the thermal (heat) radiation from objects. Radiated energy of this type travels in a straight line at the speed of light. Thermal imaging devices are line-of-sight, and are quite capable of 'seeing' well beyond 2000m (40 hexes). If anything, the 40 hex range limit within the confines of the came engine should be considered conservative.
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February 9th, 2008, 01:37 PM
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Captain
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Re: Unauthorized Poll for SPMBT
Well, low-wavelength infrared reflected on targets by the IR searchlight of old-style active night vision devices travel in a straight line at lightspeed as well, so where is the point?
Also, nothing whatsoever in the game will prevent you from having TI/GSR* units with vision ranges up to 255 hexes, for whatever good it will do.
I think, since we already had this discussion here, that Suhiir regrets that there cannot be units with TI sight range inferior to 40 hexes. Vision rating under 40 will not see through smoke as opposed to TI/GSR from 40 onwards.
Personally, I agree that for infantry vision devices, some AT weapons and maybe old low-tech stuff with poor definition, having a lower recognition range and accordingly lower cost could be interesting but I don*t think it is going to happen.
*Yes, TI and GSR are one and the same thing in the game, in the sense that they are just a property that allows a unit to see through otherwise obscuring elements (smoke, vegetation...). So no need to go all physicist, "TI" is what sees through smoke and what sees through smoke is TI, more or less.
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February 11th, 2008, 11:59 PM
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Lieutenant General
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Join Date: Apr 2007
Location: Salt Lake City, UT
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Re: Unauthorized Poll for SPMBT
On a related subject.
Anyone here had and direct experience with Ground Surveillance Radar (GSR) ?
From my understanding in any terrain with more then minimal vegetation (i.e. anything more then the occasional tree here and there) the stuff is of limited value.
__________________
Suhiir - Wargame Junkie
People should not be afraid of their governments. Governments should be afraid of their people.
"Two things are infinite: the universe and human stupidity; and I'm not sure about the the universe." - Albert Einstein
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