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January 30th, 2008, 11:23 AM
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General
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Join Date: Apr 2005
Posts: 3,327
Thanks: 4
Thanked 133 Times in 117 Posts
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Re: Some hints on LA R\'lyeh vs LA Ermor?
If you kill/rout all his commanders, the thinking undead will rout as normal and the mindless undead will stop moving and start to die. They'll still attack if there's a target next to them, but otherwise they'll just stand there. Every round some of them will just die.
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January 30th, 2008, 03:53 PM
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Sergeant
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Join Date: Apr 2004
Location: Forlì, Italy
Posts: 322
Thanks: 15
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Re: Some hints on LA R\'lyeh vs LA Ermor?
Quote:
thejeff said:
If you kill/rout all his commanders, the thinking undead will rout as normal and the mindless undead will stop moving and start to die. They'll still attack if there's a target next to them, but otherwise they'll just stand there. Every round some of them will just die.
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... wonderful ...
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January 30th, 2008, 04:00 PM
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Sergeant
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Join Date: Oct 2007
Location: Magdeburg, Germany
Posts: 235
Thanks: 13
Thanked 3 Times in 3 Posts
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Re: Some hints on LA R\'lyeh vs LA Ermor?
I just play LA Ermor in one of the MP games.
You guys make me scared 
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January 30th, 2008, 05:41 PM
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Major General
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Join Date: Aug 2000
Location: Mountain View, CA
Posts: 2,162
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Re: Some hints on LA R\'lyeh vs LA Ermor?
R'lyeh has access to astral and water, letting even mundane commanders do some damage with Herald Lances (faster, with boots of quickness). Commander-killing rituals like Mind Hunt, or the ever-funky Dreams of R'lyeh (which doesn't have the feeblemind risk that Mind Hunt does, IIRC) are also accessible.
Some void summons will mind-blast; some others are good at stomping (Greater Othernesses are tramplers, for instance). And void summons are sacred, if you care for a bless. A Vastness not only has multiple mindblast attacks per turn, it also hits back at the mindless hordes via blood vengeance...
And if you last long enough, your dominion will spawn you many H3 priests due to insane cultists declaring themselves prophets.
__________________
Are we insane yet? Are we insane yet? Aiiieeeeee...
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January 30th, 2008, 05:45 PM
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Brigadier General
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Join Date: Oct 2006
Location: Northern Ireland
Posts: 1,923
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Re: Some hints on LA R\'lyeh vs LA Ermor?
My vote, atleast as far as actual battles go, would be for communioned banishments and cleansing waters.
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February 5th, 2008, 05:20 AM
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Captain
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Join Date: May 2001
Location: Nairobi, Kenya
Posts: 901
Thanks: 4
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Re: Some hints on LA R\'lyeh vs LA Ermor?
Here is another tactic that my may wish to use. 20% of the cultists that you recruit or auto summon have astral and can join a communion. They also have holy. Banishment does not cause fatigue.
So, throw together 2, 4 or 8 of the cheap assassin mages and have them cast communion slave. Put all your S1H1 cultists in one army and have them cast communion master. They will get a boost to their Banishment, which will help you clean out the undead. You will really see the difference at 8, but even at 4, it makes a big difference. The extra penetration helps, but it is the area of effect that really sorts out the chaff.
Your other mages can cast what they like and not worry about a fatigue death.
You will get lucky as well and find that some of them gone insane for a turn and become prophets. With the H3 boosted up to H5 or H6, you can really hurt the undead and will even start damaging some of those with high MR.
I rename all the S1H1 units so they are easier to track. With all the insanity of this nation, you will have commanders misplace themselves, and you need to work tracking them.
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