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  #1  
Old January 30th, 2008, 12:11 PM
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Endoperez Endoperez is offline
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Default Re: New modding commands of 3.14

It seems Dominions does NOT order mods alphabetically. The mods that appear first for me just happen to be my own Anansi, Arcoscephale and Abysia mods and old version of Conceptual Balance. Freaky. Any way, the order seems to be influenced by which mods Dominions first noticed. I'll do some tests and see if I can come up with a way of making a spell-modding helper mod.
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Old January 30th, 2008, 01:55 PM
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paradoxharbinger paradoxharbinger is offline
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Default Re: New modding commands of 3.14

i think the mods are ordered by their system creation time, ie the time you installed them
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Old January 30th, 2008, 02:08 PM
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Default Re: New modding commands of 3.14

Quote:
paradoxharbinger said:
i think the mods are ordered by their system creation time, ie the time you installed them
Yeah, I figured that out, and also how to circumvent that. However, the mods are READ in the order they were ENABLED, which is really annoying. See the long post in the new thread.
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Old February 11th, 2008, 09:27 PM

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Default Re: New modding commands of 3.14

Where can I get a list of spell ID numbers?
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Old February 12th, 2008, 03:44 AM
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Default Re: New modding commands of 3.14

Doctor Praetorious has compiled a list, but I haven't seen it myself either.

You can use spells' names for #onbattlespell, and I think for #nextspell as well, as long as they exist in base Dominions. Only modded spells need the spell ID number.
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Old February 12th, 2008, 09:49 AM

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Default Re: New modding commands of 3.14

http://www.shrapnelcommunity.com/thr...=&fpart=1&vc=1

it's several posts down.
it should probably be put somewhere easier to find, like those big lists of stuff in the stickied threads.
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