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  #1  
Old January 31st, 2008, 04:13 PM
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archaeolept archaeolept is offline
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Default Re: Formula for calculating overtaxation?

the value of a unit as a patroller is related to the sum of the unit's AP and prec, iirc. However, there is a random factor as to how much of the unrest they actually keep down.

mindless aren't very good or are useless. animals may have a negative modifier.

also, some units have a patrol bonus.

Move and patrol reduces unrest sometimes... i'm unsure exactly what happens.

As well, it is important to remember that the income reduction due to unrest occurs before unrest reduction is determined - so, if you set taxation to 200%, you will lose part of your income due to the unrest before your patrollers remove it. ie., there is somewhat of a diminishing return w/ overtaxation even when you have sufficient patrollers to keep unrest under control.
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Old January 31st, 2008, 04:20 PM
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Default Re: Formula for calculating overtaxation?

Remember that overtaxation kills people, and patrolling also kills people. Combine them both, and you'll de-populate your province rather quickly....
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Old January 31st, 2008, 05:45 PM
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Default Re: Formula for calculating overtaxation?

Thanks guys, all very good info. Using meglobob's rough estimate you can set your capital to 130% on the first turn and usually make out ok?

(Assuming you are playing a nation that gets 30 troops)
130% tax generates ~9 unrest
30 soldiers remove ~10 unrest

I frequently hear about how players overtax on the first turn for some extra cash, but I've never done it because I don't like to micromanage like that. Either that or I'm lazy. But the early extra gold might be worth changing my personal sloth scale.
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