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February 1st, 2008, 10:54 AM
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Sergeant
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Join Date: Nov 2006
Posts: 220
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Re: Sins of a Solar Empire
Any word on a demo?
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February 1st, 2008, 12:42 PM
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Second Lieutenant
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Join Date: Sep 2006
Posts: 482
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Re: Sins of a Solar Empire
On their forums, they said a month after release.
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February 3rd, 2008, 05:29 AM
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Major General
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Join Date: Dec 2003
Location: Tasmania, Australia
Posts: 2,325
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Re: Sins of a Solar Empire
I found it somewhere else and gave it a glance. I opened up a screenshot and instantly thought the UI was lifted from SE5. I wasn't too impressed, only 3 races, but then I realised it isn't meant to be multiplayer. I suppose I'll give it a look.
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February 3rd, 2008, 10:02 AM
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Second Lieutenant
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Join Date: Sep 2006
Posts: 482
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Re: Sins of a Solar Empire
It is meant to be multiplayer. It is a real time game, which can be saved. When setting up a multiplayer game, you can make it small enough so it will last an hour, or large enough to last months. Although I don't think the tech tree really changes, so at some point it runs out.
I watched some beta videos on it, it does seem to have some merit as its own game rather than another MOO/SE/Galciv type.
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February 3rd, 2008, 03:48 PM
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Sergeant
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Join Date: Jun 2004
Posts: 305
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Re: Sins of a Solar Empire
I'll be getting it because I love fleet combats, plus there's already mods being worked on for B5/ST/SW. Plus a friend had the beta and from what I seen of that it looked really cool.
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February 4th, 2008, 03:22 PM
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Second Lieutenant
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Join Date: Sep 2006
Posts: 482
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Re: Sins of a Solar Empire
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February 4th, 2008, 03:46 PM
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First Lieutenant
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Join Date: Jan 2005
Posts: 689
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Re: Sins of a Solar Empire
It got alot of complaints on the initial beta, as I recall it. However, it's been in near-public beta for over a year now, so I guess it's possible it might actually turn out to be a good game. Anyone actually tried it? My fear is that it's going to be too much "Real-time Strategy in Space" and not enough Homeworld.
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