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March 22nd, 2002, 11:48 PM
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BANNED USER
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Join Date: Nov 2001
Location: Near Boston, MA, USA
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Re: Saving ship designs, research plans
PsychoTechFreak,
Yes, the ships / units / etc show up "greyed out". They are listed but you can't access them.
Oh, and I have a Space Yard Base for the start of a game.
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March 23rd, 2002, 01:51 AM
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Corporal
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Join Date: Apr 2001
Location: London, UK
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Re: Saving ship designs, research plans
I'm intrigued - why a colony ship with 3 engines?
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March 23rd, 2002, 02:39 AM
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Major
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Join Date: Nov 2000
Location: Biddeford, ME, USA
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Re: Saving ship designs, research plans
quote: Originally posted by derb:
I'm intrigued - why a colony ship with 3 engines?
I dunno 'bout anyone else, but I build 3 engine colony ships and use 'em for local system colonization. They're cheap, I can build 'em in 2 standard build turns at a lvl I SY. And 3 move points is acceptable (IMO) in the local system....
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March 23rd, 2002, 03:00 AM
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Lieutenant Colonel
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Join Date: Jul 2001
Location: Orlando, FL
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Re: Saving ship designs, research plans
I also use 3 engine colony ships. The important thing to me (at least most of the time) in early game is to get the ships built. They'll get there in max 4 turns in intra-system travel, and that's not a major difference. Especially in Proportions mod.
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