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  #1  
Old February 2nd, 2008, 07:26 AM

charliecooper charliecooper is offline
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Default Re: new mod: Expeditions

I did a few things to prevent it from crashing:
1) Changed all letters to lower-case for files and folders.
2) Removed blank lines from between items of the same category in the game.ini file.

After those changes, it stopped crashing and sound came back.
  #2  
Old February 2nd, 2008, 05:54 PM

clomaka clomaka is offline
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Default Re: new mod: Expeditions

eeeenteresting. case-sensativity is my enemy
  #3  
Old February 2nd, 2008, 06:14 PM

Alphasite Alphasite is offline
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Default Re: new mod: Expeditions

I didn't have a problem with the sound. I just turned it back up because it had been turned all the way down.
  #4  
Old February 2nd, 2008, 06:30 PM

Alphasite Alphasite is offline
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Default Re: new mod: Expeditions

Okay, I changed all the filenames to lowercase and removed the blank lines within the categories in game.ini and now the game crashes either while I'm selecting the ship, galaxy size, etc. or when I get the mission briefing.

I tried to delete game.cfg and that didn't help.
  #5  
Old February 2nd, 2008, 06:40 PM

clomaka clomaka is offline
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Default Re: new mod: Expeditions

gimme a few and i'll post a new rar that fixes the caps and spaces (i have to test it first )
  #6  
Old February 2nd, 2008, 06:43 PM

Alphasite Alphasite is offline
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Default Re: new mod: Expeditions

A verbose showed that it was failing to find files that I had renamed to all lowercase, so I deleted the Expeditions directory and the extracted it again and just made the changes to game.ini and renamed the GameData, Graphics, and Sounds directories to all lower case. Now it's back to the previous crash. Here's some of the errors and warnings I see when using "-verbose":

32 planettypes 2 2 2 2 2 2 2 2 2 2 2 10
Dead Planet Dead Planet Frozen Planet Frozen Planet Barren Planet Barren Planet Forest Planet Forest Planet Grassland Planet Grassland Planet Ocean Planet Ocean Planet Jungle Planet Jungle Planet Desert Planet Desert Planet Volcanic Planet Volcanic Planet Toxic Planet Toxic Planet Gas Giant Gas Giant Hope Kreee'Ark Gartha Loryx Bandur Urlu Quarnix Devastated System Hope Colony One
libpng warning: Incomplete compressed datastream in iCCP chunk
libpng warning: Profile size field missing from iCCP chunk

and

n_stars 32
Garthan fleet 18: 51111
Garthan fleet 3: 2
Garthan fleet 4: 0000000
Klakar fleet 0: 0
Zorg fleet 18: 2110000
Zorg fleet 4: 25000
Urluquai fleet 18: 322660000
Urluquai fleet 8: 311
Tchorak fleet 4: 4
Tchorak fleet 5: 5
Tchorak fleet 3: 3
Lost Expedition fleet 18: 33133
Lost Expedition fleet 1: 525
Lost Expedition fleet 2: 22022
max border 7 (11)
World created.
Fatal signal: Bus Error (SDL Parachute Deployed)
ww(12184,0xa06f8074) malloc: *** error for object 0xb383a000: pointer being freed was not allocated
*** set a breakpoint in malloc_error_break to debug
  #7  
Old February 2nd, 2008, 06:56 PM

Alphasite Alphasite is offline
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Default Re: new mod: Expeditions

I played around some more. This time I was able to explore several planets before it crashed. I saw some of these:

ERROR: error: explore condition has no number (could be mistyped condition type)
ERROR: error: explore condition has no number (could be mistyped condition type)
  #8  
Old February 2nd, 2008, 07:10 PM

clomaka clomaka is offline
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Default Re: new mod: Expeditions

yeah, i get that too, but i was able to play through an entire small map no prob with the one i just uploaded (removed all spaces and caps from everything).

v0.12
-changed name in mod select screen to read Weird Worlds: Expeditions
-removed all spaces and caps from... everything.
  #9  
Old February 2nd, 2008, 07:12 PM

clomaka clomaka is offline
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Default Re: new mod: Expeditions

crud-forgot to lowercase directories... gimme a few...
 

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