.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $5.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #11  
Old March 25th, 2002, 07:26 PM

TheGunslinger TheGunslinger is offline
Private
 
Join Date: Mar 2002
Posts: 27
Thanks: 0
Thanked 0 Times in 0 Posts
TheGunslinger is on a distinguished road
Default Re: Counter Intel- using lower level projects

Hi,
i do like the Ship Infestation (think its called so) and the politic puppets most Getting ships AND planets from your enemy is really nice

I only played against AI yet, the first game i played i didnt made any inteligence-projects until i got several Messages each turn, telling me that my pop is going rampage, producing nothing and creating new empires...well from that on i really had some planets only building intelligence-centers...
Reply With Quote
  #12  
Old March 27th, 2002, 07:50 PM

Sinapus Sinapus is offline
Second Lieutenant
 
Join Date: Dec 2000
Location: Houston, TX, USA
Posts: 571
Thanks: 0
Thanked 0 Times in 0 Posts
Sinapus is on a distinguished road
Default Re: Counter Intel- using lower level projects

quote:
Originally posted by Arak Koba:
Once you discover Counter Intel levels 2 and 3, is there really any reason to use a lower level than the maximum?


Well, Suicide Junkie has a good strategy about moving nearly complete defense projects to the back of the queue, but that requires some micromanagement. So if you're lazy like me, try divide points equally and put a number of different defense projects in the queue. When the lower level ones finish, replace them with higher level projects. This hopefully spreads their completion out so if one finishes, there are others with a lot of points remaining.
__________________
--
...can you and your associates arrange that for me, Mr. Morden?
Reply With Quote
  #13  
Old March 27th, 2002, 08:09 PM

Arak Koba Arak Koba is offline
Corporal
 
Join Date: Jan 2002
Location: Sol III
Posts: 162
Thanks: 0
Thanked 0 Times in 0 Posts
Arak Koba is on a distinguished road
Default Re: Counter Intel- using lower level projects

quote:
Originally posted by Phoenix-D:
"Meaning, if you have 5 CI level 3 projects almost maxxed out, and two empires launch a combined total of 6 projects against you, will at least 1 attack get through?"

That was a bug, since fixed.

Phoenix-D



So what happens exactly? Which projects take the hits and in what order? Does the first project just keep defending until its depleted, and then the next CI project kicks in? Or is their rotation between which project covers each attack?

Just curious..

__________________
Refined SE4g system pics here!
I love colonizing small gas giants with no atmosphere. Let me know if you see any.
Reply With Quote
  #14  
Old March 27th, 2002, 10:53 PM
Krsqk's Avatar

Krsqk Krsqk is offline
Lieutenant Colonel
 
Join Date: Jul 2001
Location: Orlando, FL
Posts: 1,259
Thanks: 0
Thanked 0 Times in 0 Posts
Krsqk is on a distinguished road
Default Re: Counter Intel- using lower level projects

I believe it's whichever project received points first. I started a CI-1 project, then put it on the back burner when I got CI-2, and the CI-1 was the project that took the hits until it finally died. If you start several at the same time, I would assume that the first one in the queue would go first.
__________________
The Unpronounceable Krsqk

"Well, sir, at the moment my left processor doesn't know what my right is doing." - Freefall
Reply With Quote
  #15  
Old March 27th, 2002, 11:42 PM

Arak Koba Arak Koba is offline
Corporal
 
Join Date: Jan 2002
Location: Sol III
Posts: 162
Thanks: 0
Thanked 0 Times in 0 Posts
Arak Koba is on a distinguished road
Default Re: Counter Intel- using lower level projects

Thanx. I will keep my eye open to see if I can catch it working.
__________________
Refined SE4g system pics here!
I love colonizing small gas giants with no atmosphere. Let me know if you see any.
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 09:52 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.