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February 3rd, 2008, 06:52 PM
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Corporal
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3.14 Bug Fixes?
Also doesn't say anything about T'ien Ch'i national anti-aging spell being fixed - it adds years to age instead of subtracting them!
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Fed Slayer
<font color="green">May those that love us, love us.
And those that don't love us, May God turn their hearts.
And if He can't turn their hearts
May He turn their ankles, so we'll know them by their limp.
- Old Gaelic Blessing</font>
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February 24th, 2008, 02:12 AM
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Corporal
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Join Date: Dec 2007
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Re: 3.14 Bug Fixes?
I may have missed this somewhere but, does this patch cover all of the previous patches or do I need to download them all in order?
Sorry, I am new to this...
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I mod because I love it.
All hail Fury the (aptly named) Great Hawk.
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February 24th, 2008, 02:38 AM
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Colonel
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Re: 3.14 Bug Fixes?
It should cover all of the previous patches.
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February 25th, 2008, 07:42 AM
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BANNED USER
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Re: 3.14 Bug Fixes?
Just wanted to add that the graphics in Bogarus are really top notch and I like the fact they're a little different from the rest of the basegame graphics because it gives the nation a unique flavour.
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March 17th, 2008, 09:35 AM
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Major
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Join Date: Mar 2008
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Some notes
Firstly, the appearance of Russian folklore-based faction is certainly fun. Especially for those who know that there very few sources on this folklore, and those that exist are usually from later periods. I was certainly very pleased by Simargl (accidentally, it WAS sometimes depicted armed with scimitar!) and various lady birds!
However, some other things give impression that it's really a project for 2 (or more) factions from a different time periods. For example, Druzhina cavalry is certainly from a "heroic Age" (historically, it existed in 10th-14th centuries, and in legends it is mostly related to Knyaz Vladimir Krasnoe Solnyshko ("The Red Sun") - a character based on rulers of 10th - Vladimir Svyatoslavitch and 12th - Vladimir Monomach - centuries), while sectants such as Khlysts appeared after 17th century (accidentally, Skoptzy was quite another subsect, while the most famous Khlyst was Grigorij Rasputin - "lover of a Russian Queen", and also hypnotist and faith healer!) and never worked for church or state establishment (some sects even were pacifistic). So these should be features of different factions/ages (or sectant be heretics but this would be somewhat too powerful for stealthy troops). As for mages - historically Volkhvs and Znakhars were depicted as Nature-oriented.
I may try to make a mod on this theme, but in late age it may become too similar to late-age Avalon, and such duplication isn't much fun...
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March 17th, 2008, 09:47 AM
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National Security Advisor
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Re: Some notes
Quote:
Wrana said:
As for mages - historically Volkhvs and Znakhars were depicted as Nature-oriented.
I may try to make a mod on this theme, but in late age it may become too similar to late-age Avalon, and such duplication isn't much fun...
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Quote:
Kristoffer O said:
The mid age Vanarus will be more nature oriented.
The nation is a slav-inspired nation under the name Bogarus.
The MA predecessor vanarus will appear at a later date.
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These are from different posts, and that's all that has been said about it. No idea whether the "van" in the name refers to Vanheim vanir or not.
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March 17th, 2008, 10:04 AM
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National Security Advisor
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Re: Some notes
It does. See the Vyedun and Vyedma units. Their descriptions reference the Vanir.
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