|  | 
| 
 
 
 
 
 
 
 
 
    
    
 |  | 
 
 
	
		|  |  |  
	
	
		
	
	
	| 
			
			 
			
				January 30th, 2008, 11:45 PM
			
			
			
		 |  
	| 
		
			|  | 
 Sergeant |  | 
					Join Date: Nov 2007 
						Posts: 397
					 Thanks: 14 
		
			
				Thanked 15 Times in 10 Posts
			
		
	      |  |  
    
	| 
				 Re: Bogarus Rises!  Dominions 3.14 Now Available! 
 
	Quote: 
	
		| Endoperez said: 
 It's a bug with the Sacred Hydras of LA Pythium, Serpent Cult. All secondshape forms of their Hydra weren't correctly linked, so that if they got enough damage (I'm not sure if it was after the first head died, or after several) they changed into one of the shapes of the NON-sacred hydra. That means that after the battle, they got back to full non-sacred hydra hp, and lost sacred forever. This is the bug that was fixed, with no effect on Sauromatia/MA Pythium.
 
 |  Thanks! |  
	
		
	
	
	| 
			
			 
			
				February 3rd, 2008, 06:52 PM
			
			
			
		 |  
	| 
		
			
			| 
 Corporal |  | 
					Join Date: Dec 2007 Location: Maine, USA 
						Posts: 55
					 Thanks: 0 
		
			
				Thanked 0 Times in 0 Posts
			
		
	      |  |  
    
	| 
				 3.14 Bug Fixes? 
 Also doesn't say anything about T'ien Ch'i national anti-aging spell being fixed - it adds years to age instead of subtracting them! 
				__________________Fed Slayer
 
 <font color="green">May those that love us, love us.
 And those that don't love us, May God turn their hearts.
 And if He can't turn their hearts
 May He turn their ankles, so we'll know them by their limp.
 - Old Gaelic Blessing</font>
 |  
	
		
	
	
	| 
			
			 
			
				February 24th, 2008, 02:12 AM
			
			
			
		 |  
	| 
		
			
			| 
 Corporal |  | 
					Join Date: Dec 2007 
						Posts: 105
					 Thanks: 2 
		
			
				Thanked 0 Times in 0 Posts
			
		
	      |  |  
    
	| 
				 Re: 3.14 Bug Fixes? 
 I may have missed this somewhere but, does this patch cover all of the previous patches or do I need to download them all in order?
 Sorry, I am new to this...
 
				__________________I mod because I love it.
 
 All hail Fury the (aptly named) Great Hawk.
 |  
	
		
	
	
	| 
			
			 
			
				February 24th, 2008, 02:38 AM
			
			
			
		 |  
	| 
		
			|  | 
 Colonel |  | 
					Join Date: May 2005 Location: Kansas, USA 
						Posts: 1,538
					 Thanks: 289 
		
			
				Thanked 194 Times in 94 Posts
			
		
	      |  |  
    
	| 
				 Re: 3.14 Bug Fixes? 
 It should cover all of the previous patches. |  
	
		
	
	
	| 
			
			 
			
				February 25th, 2008, 07:42 AM
			
			
			
		 |  
	| 
		
			
			| 
 BANNED USER |  | 
					Join Date: Feb 2007 
						Posts: 5,463
					 Thanks: 165 
		
			
				Thanked 324 Times in 190 Posts
			
		
	      |  |  
    
	| 
				 Re: 3.14 Bug Fixes? 
 Just wanted to add that the graphics in Bogarus are really top notch and I like the fact they're a little different from the rest of the basegame graphics because it gives the nation a unique flavour. |  
	
		
	
	
	| 
			
			 
			
				March 17th, 2008, 09:35 AM
			
			
			
		 |  
	| 
		
			|  | 
 Major |  | 
					Join Date: Mar 2008 Location: Moscow, Russia 
						Posts: 1,045
					 Thanks: 177 
		
			
				Thanked 23 Times in 21 Posts
			
		
	      |  |  
    
	| 
				 Some notes 
 Firstly, the appearance of Russian folklore-based faction is certainly fun. Especially for those who know that there very few sources on this folklore, and those that exist are usually  from later periods. I was certainly very pleased by Simargl (accidentally, it WAS sometimes depicted armed with scimitar!) and various lady birds!However, some other things give impression that it's really a project for 2 (or more) factions from a different time periods. For example, Druzhina cavalry is certainly from a "heroic Age" (historically, it existed in 10th-14th centuries, and in legends it is mostly related to Knyaz Vladimir Krasnoe Solnyshko ("The Red Sun") - a character based on rulers of 10th - Vladimir Svyatoslavitch and 12th - Vladimir Monomach - centuries), while sectants such as Khlysts appeared after 17th century (accidentally, Skoptzy was quite another subsect, while the most famous Khlyst was Grigorij Rasputin - "lover of a Russian Queen", and also hypnotist and faith healer!) and never worked for church or state establishment (some sects even were pacifistic). So these should be features of different factions/ages (or sectant be heretics but this would be somewhat too powerful for stealthy troops). As for mages - historically Volkhvs and Znakhars were depicted as Nature-oriented.
 I may try to make a mod on this theme, but in late age it may become too similar to late-age Avalon, and such duplication isn't much fun...
 
			
			
			
			
				  |  
	
		
	
	
	| 
			
			 
			
				March 17th, 2008, 09:47 AM
			
			
			
		 |  
	| 
		
			|  | 
 National Security Advisor |  | 
					Join Date: Sep 2003 Location: Eastern Finland 
						Posts: 7,110
					 Thanks: 145 
		
			
				Thanked 153 Times in 101 Posts
			
		
	      |  |  
    
	| 
				 Re: Some notes 
 
	Quote: 
	
		| Wrana said: As for mages - historically Volkhvs and Znakhars were depicted as Nature-oriented.
 I may try to make a mod on this theme, but in late age it may become too similar to late-age Avalon, and such duplication isn't much fun...
 
 |  
	Quote: 
	
		| Kristoffer O said: The mid age Vanarus will be more nature oriented.
 
 
 The nation is a slav-inspired nation under the name Bogarus.
 The MA predecessor vanarus will appear at a later date.
 
 |  These are from different posts, and that's all that has been said about it. No idea whether the "van" in the name refers to Vanheim vanir or not. |  
	
		
	
	
	| 
			
			 
			
				March 17th, 2008, 10:04 AM
			
			
			
		 |  
	| 
		
			|  | 
 National Security Advisor |  | 
					Join Date: Oct 2003 Location: Helsinki, Finland 
						Posts: 5,425
					 Thanks: 174 
		
			
				Thanked 695 Times in 267 Posts
			
		
	      |  |  
    
	| 
				 Re: Some notes 
 It does. See the Vyedun and Vyedma units. Their descriptions reference the Vanir. |  
	
		
	
	
	| 
			
			 
			
				March 17th, 2008, 11:16 AM
			
			
			
		 |  
	| 
		
			|  | 
 National Security Advisor |  | 
					Join Date: Sep 2003 Location: Eastern Finland 
						Posts: 7,110
					 Thanks: 145 
		
			
				Thanked 153 Times in 101 Posts
			
		
	      |  |  
    
	| 
				 Re: Some notes 
 Nice! I hadn't noticed them at all. Are they available anywhere ATM, like magic sites or special poptype? I don't remember seeing them in the Bogarus recruitment queue. |  
	
		
	
	
	| 
			
			 
			
				March 17th, 2008, 11:22 AM
			
			
			
		 |  
	| 
		
			|  | 
 National Security Advisor |  | 
					Join Date: Oct 2003 Location: Helsinki, Finland 
						Posts: 5,425
					 Thanks: 174 
		
			
				Thanked 695 Times in 267 Posts
			
		
	      |  |  
    
	| 
				 Re: Some notes 
 Not available. They're Vanarus units. |  
	
		
	
	
	
	
	
	
	| Thread Tools |  
	|  |  
	| Display Modes |  
	
	| 
		 Linear Mode |  
	| 
	|  Posting Rules |  
	| 
		
		You may not post new threads You may not post replies You may not post attachments You may not edit your posts 
 HTML code is On 
 |  |  |  |  |